The ''INKEY' (or INKEY$
) capture a single character typed by the user
without having to press enter. In other words, the program is "listening"
to the keyboard and, as soon as a key is pressed, "captures" it and
stores it in a variable.
Unlike the INPUT
command, which requires the user to press enter after
typing, INKEY
reads the character as soon as it is pressed. If no key
has been pressed, INKEY$
returns an empty string (""). The captured
character is stored in a string variable.
It is used to create interactive games where the user can control the
character or objects by pressing specific keys, to create text menus
where the user can select an option by pressing a letter or number
or to create programs that respond to external events, such as
pressing a key to start or stop an action.
The INKEY$
only reads one character at a time. To read a complete
string, you must use other commands or techniques. The command
does not usually display the pressed character on the screen.
= INKEY$
IF INKEY$ = "A" THEN PRINT "A has been pressed!" ENDIF
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
INKEY ↔ Iky
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
open an issue
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