Available on: all targets

JMOVE

The JMOVE command allows you to update two variables (abscissa and ordinate) according to the detected position of the joystick. In addition to indicating the variables that will be updated, it is possible to indicate the minimum and maximum movement limits. If the variables are already beyond the limits, no updates will be made.

SYNTAX

 JMOVE [port,]x,y,minx,maxx,miny,maxy[,stepx,stepy]
 JMOVE [port,]x,y,min,max


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 JMOVE 0, playerX, playerY, 0, 10, 0, 42


ABBREVIATION: Jm

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

JMOVE ↔ Jm

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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