Available on: c128z c128 sg1000 c64 vic20 atari to8 plus4 pc128op cpc sc3000 coleco coco3 msx1 coco

MUSIC PAUSE

The MUSIC PAUSE command allows you to temporarily suspend the performance of a piece of music. The suspension is carried out either by interrupting the execution of the notes and by setting the volume to zero. The music can be reactivated using the command MUSIC RESUME.

SYNTAX

 MUSIC PAUSE


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 MUSIC PAUSE: WAIT KEY: MUSIC RESUME


ABBREVIATION: MusPau

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

MUSIC PAUSE ↔ MusPau

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

open an issue BACK TO KEYWORDS