NOP
is short for "No OPeration" and it is a very special instruction:
it generates an equivalent instruction in assembly languages that
does not perform any useful operation, that is, it does not change the
state of the processor or the data in memory.
By inserting a sequence of NOP
instructions, you can create a timed
delay within your program. This can be useful, for example, to synchronize
several actions or to create animation effects. In some cases, it is necessary
to align the code to certain memory locations. By inserting NOP
instructions,
you can "fill" the missing space and ensure correct alignment. NOP instructions
can be used to insert "placeholders" into code, making debugging and testing
easier.
When the program encounters a NOP
instruction, it simply increments
the program counter (PC) to the next instruction, without performing any data
operations. In effect, the processor "wastes time" executing this empty instruction.
It is important to note that excessive use of NOP instructions can slow
down the execution of the program, so it is advisable to use them sparingly
and only when absolutely necessary.
NOP
IF tooEarly THEN NOP: NOP: NOP: NOP: NOP ENDIF
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
NOP ↔ Np
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
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