Available on:

PAINT

The PAINT command is used in high resolution graphics modes, to fill a shape with a specified colour.

The x,y are the coordinates of the point where the painting is to start. c is the colour code of the colours to be used to paint. It must be between 0 and COLOR COUNT and be one of the available colour set for the working mode. If omitted, the current foreground colour is used.

The b parameter is the colour code of the border at which painting is to stop. It must also be between 0 and 8, the painting will continue over a border of any other colour. If omitted, the current foreground colour is used.

There is also an alternative syntax for PAINT, that is used to fill enclosed areas in the color of the specified color source '<fq>' (see HIRES), starting from the starting point x, y. PAINT does nothing if the selected starting point already has the desired color.

SYNTAX

 PAINT (x,y)[, c[, b]]
 PAINT x, y, fq


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 PAINT(100,100),RED
 PAINT 0,0,1


ABBREVIATION: P#

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

PAINT ↔ P#

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

open an issue BACK TO KEYWORDS