Available on: atari atarixl c128 c128z c64 c64reu coco coco3 coleco cpc d32 d64 mo5 msx1 pc128op plus4 sc3000 to8 zx

PLOTR

The PLOTR command allows you to draw individual points on the screen, behaving very similarly to the PLOT command. The difference is that PLOTR draws the point starting from the last stored position. So the origin of the point does not coincide with the origin of the screen. If the color is not provided, the default color is the one set with the last INK / PEN command.

SYNTAX

 PLOTR x, y[, color]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 PLOTR 1,1


ABBREVIATION: P$

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

PLOTR ↔ P$

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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