The POSITION
is a data type that represent a coordinate into the video chipset.
So, it should be used where you are working with coordinates. For example,
to draw a point, a line, or to draw an entire frame, it is advisable to use this
data type that is sized appropriately to the target you are working on.
In general, the POSITION
type is usually a SIGNED WORD
, so it can range from
-32767 to 32767. In some specific cases it may be more efficient to work directly
with the single BYTE
, where the coordinate extension does not exceed the value
of 255 (and there are no negative coordinates).
... AS POSITION
DIM x AS POSITION
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
POSITION (data type) ↔ Ps
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
open an issue
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