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POSITION (data type)

The POSITION is a data type that represent a coordinate into the video chipset. So, it should be used where you are working with coordinates. For example, to draw a point, a line, or to draw an entire frame, it is advisable to use this data type that is sized appropriately to the target you are working on.

In general, the POSITION type is usually a SIGNED WORD, so it can range from -32767 to 32767. In some specific cases it may be more efficient to work directly with the single BYTE, where the coordinate extension does not exceed the value of 255 (and there are no negative coordinates).

SYNTAX

 ... AS POSITION


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 DIM x AS POSITION


ABBREVIATION: Ps

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

POSITION (data type) ↔ Ps

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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