Available on:
See also: PUT IMAGE

PUT BITMAP

This function draws the bitmap component of an image at a specific position on the screen. The programmer can draw on the screen a single bitmap (IMAGE), a frame of a series of bitmaps (ATLAS) or a frame of a strip of a sequence of bitmaps (SEQUENCE). In all cases the syntax changes slightly.

Every PUT BITMAP can be followed by a flag that modify the wayt the image will be drawn on the screen. The DOUBLE Y flag will double the vertical size of the image. This flag could be not available on all targerts and graphical modes.

SYNTAX

 PUT BITMAP resource [ AT [x],[y] ] [DOUBLE Y]
 PUT BITMAP resource FRAME f [ AT [x],[y] ] [DOUBLE Y]
 PUT BITMAP resource STRIP s FRAME f [ AT [x],[y] ] [DOUBLE Y]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 PUT BITMAP airplane AT 10,10


Used in:

ABBREVIATION: PuBm

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

PUT BITMAP ↔ PuBm

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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