This keyword allows to have a "virtual" resolution. Even when you select a graphical mode with only
160 pixel x 200 pixel, the graphical instructions execute the same thing, the only difference is that
the pixels will be proportional to virtual resolution. The choice to add this instruction is guided
by mathematical ratio, since 640x400 pixels gives 1,6 where 640x200 gives 3,2. 1.6 isn't a perfect
4/3 ratio but at least it's closer. By default, the virtual resolution will be set equal to the
resolution given by BITMAP ENABLE
. Then, after RESOLUTION
, the graphical instructions
will use this virtual resolution.
RESOLUTION width, height
RESOLUTION 100, 100
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
RESOLUTION ↔ Res
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
open an issue
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