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ROTATE VECTOR

This command allows you to rotate a two-dimensional VECTOR by a given angle.

SYNTAX

 = ROTATE VECTOR( vector, angle )


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 DIM p AS VECTOR
    v = CREATE VECTOR( 10, 10 )
    v = ROTATE VECTOR( v, 1.57 )


ABBREVIATION: ROtVec

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An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

ROTATE VECTOR ↔ ROtVec

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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