Available on: all targets

SCREEN

The SCREEN command allows to select a specific hardware-dependent screen mode. Every target has a specific list of modes. Normally, these modes are selected by describing resolution and color depth. This is another way to select graphical modes.

Moreover, there is another syntax for SCREEN. The second syntax allow to select the type and color scheme. Type is 0 for the text screen and 1 for the high resolution screen, while the color scheme depends on target.



Retrieves a bitmask with screen characteristics, such as whether or not TILE or BITMAP mode is available.

^ BIT POSITION ^ SYMBOL ^ MEANING ^ | 0 | TILEMAP | Is tilemap native? | | 1 | BITMAP | Is bitmap native? |

This can be verified with a simple bitwise comparison.

SYNTAX

 SCREEN #mode
 SCREEN #type, #colorset
 ... = SCREEN


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 SCREEN #1
 SCREEN #1, #0
 IF SCREEN IS TILEMAP THEN: PRINT "tilemap is native!": ENDIF


Used in:

ABBREVIATION: Sc

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SCREEN ↔ Sc

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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