The SCREEN
command allows to select a specific hardware-dependent
screen mode. Every target has a specific list of modes. Normally,
these modes are selected by describing resolution and color depth.
This is another way to select graphical modes.
Moreover, there is another syntax for SCREEN. The second syntax
allow to select the type and color scheme. Type is 0
for the text
screen and 1
for the high resolution screen, while the color
scheme depends on target.
Retrieves a bitmask with screen characteristics, such as whether or
not TILE or BITMAP mode is available.
^ BIT POSITION ^ SYMBOL ^ MEANING ^
| 0 | TILEMAP | Is tilemap native? |
| 1 | BITMAP | Is bitmap native? |
This can be verified with a simple bitwise comparison.
SCREEN #mode SCREEN #type, #colorset ... = SCREEN
SCREEN #1 SCREEN #1, #0 IF SCREEN IS TILEMAP THEN: PRINT "tilemap is native!": ENDIF
Used in:
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
SCREEN ↔ Sc
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
open an issue
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