Available on: all targets

SCREEN BORDER X (constant)

Returns the width of the border of the screen, in the reference frame used by sprites. If no sprites are available, or if the border is not present, it is equal to 0. This constant should be used as a horizontal offset, to ensure that the sprite is visible beyond the left screen border.

SYNTAX

 = SCREEN BORDER X


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

ABBREVIATION: ScBoX

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SCREEN BORDER X (constant) ↔ ScBoX

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