Available on: d32 c128 c64 vic20 to8 pc128op d64 mo5 coco3 coco

SCREEN HORIZONTAL SCROLL

Performs an hardware scroll of the screen. The scroll is always in the direction from right to left, so with a displacement of 0 the screen is exactly as it would be without scrolling while with the value 7 you would have a scroll of 7 pixels to the left.

SYNTAX

 SCREEN HORIZONTAL SCROLL [integer]
 SCREEN HORIZONTAL SCROLL [expression]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 SCREEN HORIZONTAL SCROLL 3
 SCREEN HORIZONTAL SCROLL newDisplacement


ABBREVIATION: ScHzScl

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SCREEN HORIZONTAL SCROLL ↔ ScHzScl

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
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