Available on: all targets

SCREEN TILES WIDTH

This function allows you to obtain the width of the current screen, expressed in tiles. A tile is a box of pixels that can be addressed elementary by a specific screen code. Normally, it is used in "text mode", since each box is a character. The width depends on the currently selected graphics mode, and it can change at runtime.

There is also a compile-level function for this keyword, which is called when the value is used to initialize a constant. In this case, the value is that taken from inspecting the instructions at the time of compilation.

It can also be abbreviated to the statement TILES WIDTH.

SYNTAX

 = SCREEN TILES WIDTH


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 currentWidth = SCREEN TILES WIDTH


ABBREVIATION: Sc Tls Wd

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An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SCREEN TILES WIDTH ↔ Sc Tls Wd

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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