Available on: atari coco

SERIAL ERROR

This instruction allows you to know the reason why the last operation failed. The numeric code must refer to the possible values for the target considered. Note that the value of zero means, in any target, "no error" and is the value returned if everything went well.

SYNTAX

 = SERIAL ERROR


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 IF SERIAL ERROR > 0 THEN: PRINT "Some error occurred: ";SERIAL ERROR : ENDIF


ABBREVIATION: SErEr

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SERIAL ERROR ↔ SErEr

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

open an issue BACK TO KEYWORDS