Available on: c128z c128 sg1000 c64 atari plus4 cpc sc3000 coleco msx1

SOUND

This command allows you to play a certain frequency, for a certain time and on certain channels. The command has a number of variations. First, you can omit the channel. In this case, the sound will be played on all channels (or on those enabled by the VOICES/CHANNELS command). Then you can omit the duration, in which case the sound will continue to play while the next instruction is executed. Duration is expressed in milliseconds.

SYNTAX

 SOUND #[freq] {, #[duration] {ON #[channels]}}
 SOUND [freq] {, [duration] {ON [channels]}}


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 SOUND #440
 SOUND #440, #250
 SOUND #440, #250 ON #%001
 SOUND laDiesis
 SOUND solMaggiore, breve
 SOUND solMaggiore, lunga ON primaVoce


ABBREVIATION: So

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SOUND ↔ So

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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