Available on: all targets

SPRITE (data type)

This data type allows you to identify and use a hardware sprite resource. Its value is not directly usable by the programmer, who must consider the variable that contains it as a "placeholder" for the sprite. Furthermore, this data type is used by both native hardware sprites (SPRITE) and "composite" ones (CSPRITE), but it is not possible to mix their use.

SYNTAX

 DIM x AS SPRITE: x = SPRITE(xImage)


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

ABBREVIATION: Spr

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SPRITE (data type) ↔ Spr

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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