With the SPRITE COMPRESS HORIZONTAL
command you can compress the sprite
horizontally, so that it is effectively one pixel on the screen for every
pixel of the sprite.
Note that the keyword to use is only COMPRESS HORIZONTAL
, which must therefore
be preceded by the keyword SPRITE
and the sprite index. You can put multiple
COMPRESS HORIZONTAL
statements together, but of course this will have no effect.
SPRITE index COMPRESS HORIZONTAL [command [command ...]]
SPRITE ship COMPRESS HORIZONTAL
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
SPRITE COMPRESS HORIZONTAL (command) ↔ SprCprHz
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
open an issue
BACK TO KEYWORDS