Available on: c64 c64reu c128 msx1 coleco sc3000 sg1000
See also: SPRITE (function) SPRITE

SPRITE COMPRESS HORIZONTAL (command)

With the SPRITE COMPRESS HORIZONTAL command you can compress the sprite horizontally, so that it is effectively one pixel on the screen for every pixel of the sprite.

Note that the keyword to use is only COMPRESS HORIZONTAL, which must therefore be preceded by the keyword SPRITE and the sprite index. You can put multiple COMPRESS HORIZONTAL statements together, but of course this will have no effect.

SYNTAX

 SPRITE index COMPRESS HORIZONTAL [command [command ...]]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 SPRITE ship COMPRESS HORIZONTAL


ABBREVIATION: SprCprHz

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SPRITE COMPRESS HORIZONTAL (command) ↔ SprCprHz

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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