Available on: c64 c64reu c128 msx1 coleco sc3000 sg1000
See also: SPRITE (function) SPRITE

SPRITE ENABLE (command)

With the SPRITE ENABLE command you can enable (show) the sprite, so that it will be drawn.

Note that the keyword to use is only ENABLE, which must therefore be preceded by the keyword SPRITE and the sprite index. You can put multiple ENABLE statements together, but of course this will have no effect.

SYNTAX

 SPRITE index ENABLE [command [command ...]]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 SPRITE ship ENABLE


ABBREVIATION: SprEn

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SPRITE ENABLE (command) ↔ SprEn

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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