This constant allows us to know which is the largest ordinate (y) that can assume the vertical position of a sprite. It may or may not coincide with the horizontal resolution of the screen, in the sense that some graphics chipsets can move sprites far beyond what is representable (example: border management on the VIC-II).
= SPRITE MAX Y
maxY = SPRITE MAX Y
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An interesting competition is held at the beginning of each year: the
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SPRITE MAX Y (constant) ↔ SprMxY
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