This constant allows us to know which is the smallest ordinate (y) that can assume the vertical position of a sprite. It may or may not coincide with zero of the screen, in the sense that some graphics chipsets can move sprites far beyond what is representable (example: border management on the VIC-II).
= SPRITE MIN Y
minX = SPRITE MIN Y
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SPRITE MIN Y (constant) ↔ SprMnY
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