Available on: c64 c64reu c128 msx1 coleco sc3000 sg1000
See also: SPRITE (function) SPRITE

SPRITE PRIORITY (command)

With the SPRITE PRIORITY command you can indicate if the sprite has a priority in respect of characters.

Note that the keyword to use is only PRIORITY, which must therefore be preceded by the SPRITE keyword and the sprite index. It is possible to put multiple PRIORITY instructions side by side, but obviously the processor speed is such that only the last one will be the one that counts.

SYNTAX

 SPRITE index PRIORITY priority [command [command ...]]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 SPRITE ship PRIORITY 1


ABBREVIATION: SprPRIORITY

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SPRITE PRIORITY (command) ↔ SprPRIORITY

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

open an issue BACK TO KEYWORDS