With the SPRITE PRIORITY
command you can indicate if the sprite
has a priority in respect of characters.
Note that the keyword to use is only PRIORITY
, which must therefore
be preceded by the SPRITE
keyword and the sprite index. It is possible
to put multiple PRIORITY
instructions side by side, but obviously the
processor speed is such that only the last one will be the one that counts.
SPRITE index PRIORITY priority [command [command ...]]
SPRITE ship PRIORITY 1
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
SPRITE PRIORITY (command) ↔ SprPRIORITY
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
open an issue
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