Available on: all targets

SPRITE WIDTH (constant)

This constant allows you to know the width of hardware sprites available on the target considered. Note that this is the effective limit allowed by the video chipset: however, ugBASIC can provide additional mechanisms to increase the width of sprites, such as the so-called "sprite multiplexing".

SYNTAX

 = SPRITE WIDTH


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

ABBREVIATION: SprWd

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SPRITE WIDTH (constant) ↔ SprWd

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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