This constant allows you to know the width of hardware sprites available on the target considered. Note that this is the effective limit allowed by the video chipset: however, ugBASIC can provide additional mechanisms to increase the width of sprites, such as the so-called "sprite multiplexing".
= SPRITE WIDTH
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
SPRITE WIDTH (constant) ↔ SprWd
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
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