Available on: all targets

SPRITE X MAX (constant)

This constant allows you to know the maximum value of horizontal position of hardware sprites available on the target considered. Note that this is the effective limit allowed by the video chipset.

SYNTAX

 = SPRITE X MAX
 = SPRITE MAX X


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

ABBREVIATION: SprXMx

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SPRITE X MAX (constant) ↔ SprXMx

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