Available on: c128 c64 vic20

TEXTMAP AT

Set the starting address, in memory, for the textmap. The input parameter is decoded and declined according to the hardware limits. So it is not said that exactly the given address is set.

SYNTAX

 TEXTMAP AT # [integer]
 TEXTMAP AT [expression]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 TEXTMAP AT #$8400
 TEXTMAP AT newTextmapAddress


ABBREVIATION: Txm At

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

TEXTMAP AT ↔ Txm At

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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