Available on: pccga d32 c128z c128 sg1000 c64 vic20 atari vz200 plus4 d32b coco3b c16 d64 cpc cocob sc3000 coleco d64b coco3 coco

TILE AT

This function allows you to know which is the tile drawn at a certain position on the tilemap. Since it is possible to draw both single TILE and TILES, the information on the drawn tile is not, automatically, the identifier of a TILES but it is the single tile of which it is formed. To know if the tile belongs to a group of tiles it is necessary to use the TILES BELONG function.

SYNTAX

 = TILE AT([x],[y])


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 tile = TILE AT( 10,10 )


ABBREVIATION: TlAt

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

TILE AT ↔ TlAt

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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