Available on: all targets

TILEMAP AT

This function allows to know which is the tile present in a tilemap, given the coordinates of the tile itself. If the tilemap has more than one layer, the first layer will be returned. If you need to retrieve the tile of a different level, you have to indicate the layer with the LAYER keyword.

SYNTAX

 = TILEMAP [LAYER layer] map AT([x],[y])


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 tile = TILEMAP map AT(0,0)
 tile = TILEMAP map LAYER 2 AT(0,0)


ABBREVIATION: Tm At

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

TILEMAP AT ↔ Tm At

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

open an issue BACK TO KEYWORDS