Available on: c128 c64 vic20

TILES AT

Set the starting address, in memory, for the tiles (for textual mode). The input parameter is decoded and declined according to the hardware limits. So it is not said that exactly the given address is set.

SYNTAX

 TILES AT # [integer]
 TILES AT [expression]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 TILES AT #$8400
 TILES AT tilesAddress


ABBREVIATION: TlsAt

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

TILES AT ↔ TlsAt

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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