Available on: c128z c128 sg1000 zx c64 plus4 vic20 atari vg5000 cpc sc3000 coleco coco3 msx1 coco

WAIT

Engages the CPU in a wait. The timing can be given as number of CPU cycles (CYCLES), number of 50th/seconds (TICKS) or milliseconds (MILLISECONDS or MS).

SYNTAX

 WAIT delay CYCLES|TICKS|MILLISECONDS


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 WAIT #10 MILLISECONDS
 WAIT timing MILLISECONDS
 WAIT #2 TICKS
 WAIT timing TICKS
 WAIT #42 CYCLES
 WAIT delay CYCLES


Used in:

ABBREVIATION: Wt

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

WAIT ↔ Wt

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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