ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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point_at.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
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12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
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15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
18 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
19 * (la "Licenza"); è proibito usare questo file se non in conformità alla
20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
21 *
22 * http://www.apache.org/licenses/LICENSE-2.0
23 *
24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
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30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
54/* <usermanual>
55@keyword POINT AT
56
57@english
58The ''POINT AT'' instruction allows you to draw a point on the screen, at
59the ''(x, y)'' coordinate. The color is the default color, the one set with
60the last ''INK'' / ''PEN'' command.
61
62@italian
63L'istruzione ''POINT AT'' permette di tracciare un punto sullo schermo, a
64la coordinata ''(x, y)''. Il colore è quello predefinito, quello impostato con
65l'ultimo comando ''INK'' / ''PEN''.
66
67@syntax POINT AT(#x, #y)
68@syntax POINT AT(x, y)
69
70@example POINT AT (42, 42)
71@example POINT AT (100, 100)
72@example POINT AT (x+1,y+1)
73
74@target c128
75 </usermanual> */
76
77void point_at( Environment * _environment, int _x, int _y ) {
78
79 outline2("; POINT AT (%d,%d)", _x, _y);
80
81 vic2_pset_int( _environment, _x, _y, NULL );
82
83}
84
103void point_at_vars( Environment * _environment, char * _x, char * _y ) {
104
105 outline2("; POINT AT (%s,%s)", _x, _y);
106
107 vic2_pset_vars( _environment, _x, _y, NULL );
108
109}
void point_at(Environment *_environment, int _x, int _y)
Emit ASM code for POINT AT ([int],[int]).
Definition point_at.c:54
void point_at_vars(Environment *_environment, char *_x, char *_y)
Emit ASM code for POINT AT ([int]x,[int]x).
Definition point_at.c:80
#define outline2(s, a, b)
Definition ugbc.h:4254
struct _Environment Environment
Structure of compilation environment.
void vic2_pset_vars(Environment *_environment, char *_x, char *_y, char *_c)
Definition vic2.c:1370
void vic2_pset_int(Environment *_environment, int _x, int _y, int *_c)
Definition vic2.c:1345