ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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vic2.c File Reference
#include "../ugbc.h"
#include <math.h>

Go to the source code of this file.

Functions

RGBivic2_image_nearest_system_color (RGBi *_color)
Variablevic2_collision (Environment *_environment, char *_sprite)
 VIC-II: emit code to check for collision
void vic2_hit (Environment *_environment, char *_sprite_mask, char *_result)
 VIC-II: emit code to check for collision
void vic2_border_color (Environment *_environment, int _border_color)
void vic2_border_color_vars (Environment *_environment, char *_border_color)
 VIC-II: emit code to change border color
void vic2_background_color (Environment *_environment, int _index, int _background_color)
 VIC-II: emit code to change background color
void vic2_background_color_vars (Environment *_environment, char *_index, char *_background_color)
 VIC-II: emit code to change background color
void vic2_background_color_semivars (Environment *_environment, int _index, char *_background_color)
 VIC-II: emit code to change background color
void vic2_background_color_get_vars (Environment *_environment, char *_index, char *_background_color)
 VIC-II: emit code to retrieve background color
void vic2_sprite_common_color (Environment *_environment, int _index, int _common_color)
 VIC-II: emit code to change common sprite's color
void vic2_sprite_common_color_vars (Environment *_environment, char *_index, char *_common_color)
 VIC-II: emit code to change common sprite's color
void vic2_raster_at (Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
 VIC-II: emit code to set raster irq
void vic2_next_raster (Environment *_environment)
 VIC-II: emit code to wait for next raster irq
void vic2_next_raster_at (Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
 VIC-II: emit code to wait for next raster irq at different position
void vic2_bank_select (Environment *_environment, int _bank)
int vic2_screen_mode_enable (Environment *_environment, ScreenMode *_screen_mode)
void console_calculate (Environment *_environment)
void console_calculate_vars (Environment *_environment)
void vic2_bitmap_enable (Environment *_environment, int _width, int _height, int _colors)
void vic2_bitmap_disable (Environment *_environment)
void vic2_tilemap_enable (Environment *_environment, int _width, int _height, int _colors, int _tile_width, int _tile_height)
void vic2_bitmap_at (Environment *_environment, char *_address)
void vic2_colormap_at (Environment *_environment, char *_address)
void vic2_textmap_at (Environment *_environment, char *_address)
void vic2_pset_int (Environment *_environment, int _x, int _y, int *_c)
void vic2_pset_vars (Environment *_environment, char *_x, char *_y, char *_c)
void vic2_pget_color_vars (Environment *_environment, char *_x, char *_y, char *_result)
void vic2_screen_on (Environment *_environment)
void vic2_screen_off (Environment *_environment)
void vic2_screen_rows (Environment *_environment, char *_rows)
void vic2_screen_columns (Environment *_environment, char *_columns)
void vic2_sprite_data_set (Environment *_environment, char *_sprite, char *_address)
void vic2_sprite_data_from (Environment *_environment, char *_sprite, char *_image)
void vic2_sprite_duplicate (Environment *_environment, char *_sprite, char *_original)
void vic2_sprite_enable (Environment *_environment, char *_sprite)
void vic2_sprite_disable (Environment *_environment, char *_sprite)
void vic2_sprite_at (Environment *_environment, char *_sprite, char *_x, char *_y)
void vic2_sprite_expand_vertical (Environment *_environment, char *_sprite)
void vic2_sprite_expand_horizontal (Environment *_environment, char *_sprite)
void vic2_sprite_compress_vertical (Environment *_environment, char *_sprite)
void vic2_sprite_compress_horizontal (Environment *_environment, char *_sprite)
void vic2_sprite_multicolor (Environment *_environment, char *_sprite)
void vic2_sprite_monocolor (Environment *_environment, char *_sprite)
void vic2_sprite_color (Environment *_environment, char *_sprite, char *_color)
void vic2_sprite_priority (Environment *_environment, char *_sprite, char *_priority)
void vic2_tiles_at (Environment *_environment, char *_address)
void vic2_vertical_scroll (Environment *_environment, char *_displacement)
void vic2_horizontal_scroll (Environment *_environment, char *_displacement)
void vic2_busy_wait (Environment *_environment, char *_timing)
void vic2_get_width (Environment *_environment, char *_result)
void vic2_tiles_get (Environment *_environment, char *_result)
void vic2_get_height (Environment *_environment, char *_result)
void vic2_cls (Environment *_environment)
void vic2_cls_box (Environment *_environment, char *_x1, char *_y1, char *_w, char *_h)
void vic2_scroll_text (Environment *_environment, int _direction, int _overlap)
void vic2_text (Environment *_environment, char *_text, char *_text_size, int _raw)
void vic2_initialization (Environment *_environment)
void vic2_finalization (Environment *_environment)
void vic2_hscroll_line (Environment *_environment, int _direction, int _overlap)
void vic2_hscroll_screen (Environment *_environment, int _direction, int _overlap)
void vic2_back (Environment *_environment)
void vic2_cline (Environment *_environment, char *_characters)
int vic2_image_size (Environment *_environment, int _width, int _height, int _mode)
Variablevic2_image_converter (Environment *_environment, char *_data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags)
Variablevic2_sprite_converter (Environment *_environment, char *_source, int _width, int _height, int _depth, RGBi *_color, int _flags, int _slot_x, int _slot_y)
void vic2_put_image (Environment *_environment, Resource *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_flags)
void vic2_calculate_sequence_frame_offset (Environment *_environment, char *_offset, char *_sequence, char *_frame, int _frame_size, int _frame_count)
void vic2_blit_image (Environment *_environment, char *_sources[], int _source_count, char *_blit, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _flags)
void vic2_wait_vbl (Environment *_environment, char *_raster_line)
Variablevic2_new_image (Environment *_environment, int _width, int _height, int _mode)
Variablevic2_new_images (Environment *_environment, int _frames, int _width, int _height, int _mode)
Variablevic2_new_sequence (Environment *_environment, int _sequences, int _frames, int _width, int _height, int _mode)
void vic2_get_image (Environment *_environment, char *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _palette)
void vic2_scroll (Environment *_environment, int _dx, int _dy)
void vic2_put_tile (Environment *_environment, char *_tile, char *_x, char *_y)
void vic2_move_tiles (Environment *_environment, char *_tile, char *_x, char *_y)
void vic2_put_tiles (Environment *_environment, char *_tile, char *_x, char *_y, char *_w, char *_h)
void vic2_tile_at (Environment *_environment, char *_x, char *_y, char *_result)
void vic2_use_tileset (Environment *_environment, char *_tileset)
Variablevic2_get_raster_line (Environment *_environment)
void vic2_slice_image (Environment *_environment, char *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_destination)
int vic2_palette_extract (Environment *_environment, char *_data, int _width, int _height, int _depth, int _flags, RGBi *_palette)
void vic2_flip_image (Environment *_environment, Resource *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_direction)
void vic2_fade (Environment *_environment, char *_ticks)
void vic2_screen (Environment *_environment, char *_x, char *_y, char *_c)
void vic2_flash_begin (Environment *_environment, char *_index, char *_register)
void vic2_flash_register (Environment *_environment, char *_index, char *_timer, char *_color)
void vic2_flash_end (Environment *_environment)
void vic2_flash_off (Environment *_environment, char *_index)

Variables

int lastUsedSlotInCommonPalette = 0

Function Documentation

◆ console_calculate()

void console_calculate ( Environment * _environment)

Definition at line 1186 of file vic2.c.

◆ console_calculate_vars()

void console_calculate_vars ( Environment * _environment)

Definition at line 1221 of file vic2.c.

◆ vic2_back()

void vic2_back ( Environment * _environment)

Definition at line 2431 of file vic2.c.

◆ vic2_background_color()

void vic2_background_color ( Environment * _environment,
int _index,
int _background_color )

VIC-II: emit code to change background color

This function can be used to issue code aimed at changing the background color of the screen.

Parameters
_environmentCurrent calling environment
_indexIndex of the background color
_background_colorBackground color to use

Definition at line 671 of file vic2.c.

◆ vic2_background_color_get_vars()

void vic2_background_color_get_vars ( Environment * _environment,
char * _index,
char * _background_color )

VIC-II: emit code to retrieve background color

This function can be used to issue code aimed at retrieving the background color of the screen.

Parameters
_environmentCurrent calling environment
_indexIndex of the background color
_background_colorBackground color to use

Definition at line 743 of file vic2.c.

◆ vic2_background_color_semivars()

void vic2_background_color_semivars ( Environment * _environment,
int _index,
char * _background_color )

VIC-II: emit code to change background color

This function can be used to issue code aimed at changing the background color of the screen.

Parameters
_environmentCurrent calling environment
_indexIndex of the background color
_background_colorBackground color to use

Definition at line 719 of file vic2.c.

◆ vic2_background_color_vars()

void vic2_background_color_vars ( Environment * _environment,
char * _index,
char * _background_color )

VIC-II: emit code to change background color

This function can be used to issue code aimed at changing the background color of the screen.

Parameters
_environmentCurrent calling environment
_indexIndex of the background color
_background_colorBackground color to use

Definition at line 691 of file vic2.c.

◆ vic2_bank_select()

void vic2_bank_select ( Environment * _environment,
int _bank )

Definition at line 899 of file vic2.c.

◆ vic2_bitmap_at()

void vic2_bitmap_at ( Environment * _environment,
char * _address )

Definition at line 1284 of file vic2.c.

◆ vic2_bitmap_disable()

void vic2_bitmap_disable ( Environment * _environment)

Definition at line 1248 of file vic2.c.

◆ vic2_bitmap_enable()

void vic2_bitmap_enable ( Environment * _environment,
int _width,
int _height,
int _colors )

Definition at line 1231 of file vic2.c.

◆ vic2_blit_image()

void vic2_blit_image ( Environment * _environment,
char * _sources[],
int _source_count,
char * _blit,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
int _flags )

Definition at line 4023 of file vic2.c.

◆ vic2_border_color()

void vic2_border_color ( Environment * _environment,
int _border_color )

Definition at line 637 of file vic2.c.

◆ vic2_border_color_vars()

void vic2_border_color_vars ( Environment * _environment,
char * _border_color )

VIC-II: emit code to change border color

This function can be used to issue code aimed at changing the border color of the screen.

Parameters
_environmentCurrent calling environment
_border_colorBorder color to use

Definition at line 653 of file vic2.c.

◆ vic2_busy_wait()

void vic2_busy_wait ( Environment * _environment,
char * _timing )

Definition at line 2025 of file vic2.c.

◆ vic2_calculate_sequence_frame_offset()

void vic2_calculate_sequence_frame_offset ( Environment * _environment,
char * _offset,
char * _sequence,
char * _frame,
int _frame_size,
int _frame_count )

Definition at line 3931 of file vic2.c.

◆ vic2_cline()

void vic2_cline ( Environment * _environment,
char * _characters )

Definition at line 2439 of file vic2.c.

◆ vic2_cls()

void vic2_cls ( Environment * _environment)

Definition at line 2085 of file vic2.c.

◆ vic2_cls_box()

void vic2_cls_box ( Environment * _environment,
char * _x1,
char * _y1,
char * _w,
char * _h )

Definition at line 2097 of file vic2.c.

◆ vic2_collision()

Variable * vic2_collision ( Environment * _environment,
char * _sprite )

VIC-II: emit code to check for collision

This function can be used to issue code aimed at verifying if a sprite has had a collision with another sprite. The result (0 = no collision, 0xff = collision occurred) is returned in the output variable.

Parameters
_environmentCurrent calling environment
_sprite_maskSprite mask to use
_resultWhere to store the result

Definition at line 563 of file vic2.c.

◆ vic2_colormap_at()

void vic2_colormap_at ( Environment * _environment,
char * _address )

Definition at line 1305 of file vic2.c.

◆ vic2_fade()

void vic2_fade ( Environment * _environment,
char * _ticks )

Definition at line 4432 of file vic2.c.

◆ vic2_finalization()

void vic2_finalization ( Environment * _environment)

Definition at line 2283 of file vic2.c.

◆ vic2_flash_begin()

void vic2_flash_begin ( Environment * _environment,
char * _index,
char * _register )

Definition at line 4465 of file vic2.c.

◆ vic2_flash_end()

void vic2_flash_end ( Environment * _environment)

Definition at line 4500 of file vic2.c.

◆ vic2_flash_off()

void vic2_flash_off ( Environment * _environment,
char * _index )

Definition at line 4508 of file vic2.c.

◆ vic2_flash_register()

void vic2_flash_register ( Environment * _environment,
char * _index,
char * _timer,
char * _color )

Definition at line 4489 of file vic2.c.

◆ vic2_flip_image()

void vic2_flip_image ( Environment * _environment,
Resource * _image,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
char * _direction )

Definition at line 4388 of file vic2.c.

◆ vic2_get_height()

void vic2_get_height ( Environment * _environment,
char * _result )

Definition at line 2076 of file vic2.c.

◆ vic2_get_image()

void vic2_get_image ( Environment * _environment,
char * _image,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
int _palette )

Definition at line 4195 of file vic2.c.

◆ vic2_get_raster_line()

Variable * vic2_get_raster_line ( Environment * _environment)

Definition at line 4354 of file vic2.c.

◆ vic2_get_width()

void vic2_get_width ( Environment * _environment,
char * _result )

Definition at line 2060 of file vic2.c.

◆ vic2_hit()

void vic2_hit ( Environment * _environment,
char * _sprite_mask,
char * _result )

VIC-II: emit code to check for collision

This function can be used to issue code aimed at verifying if a sprite has had a collision with a tile. The result (0 = no collision, 0xff = collision occurred) is returned in the output variable.

  • Parameters
    _environmentCurrent calling environment
    _sprite_maskSprite mask to use
    _resultWhere to store the result

Definition at line 616 of file vic2.c.

◆ vic2_horizontal_scroll()

void vic2_horizontal_scroll ( Environment * _environment,
char * _displacement )

Definition at line 2016 of file vic2.c.

◆ vic2_hscroll_line()

void vic2_hscroll_line ( Environment * _environment,
int _direction,
int _overlap )

Definition at line 2404 of file vic2.c.

◆ vic2_hscroll_screen()

void vic2_hscroll_screen ( Environment * _environment,
int _direction,
int _overlap )

Definition at line 2419 of file vic2.c.

◆ vic2_image_converter()

Variable * vic2_image_converter ( Environment * _environment,
char * _data,
int _width,
int _height,
int _depth,
int _offset_x,
int _offset_y,
int _frame_width,
int _frame_height,
int _mode,
int _transparent_color,
int _flags )

Definition at line 3262 of file vic2.c.

◆ vic2_image_nearest_system_color()

RGBi * vic2_image_nearest_system_color ( RGBi * _color)

Definition at line 112 of file vic2.c.

◆ vic2_image_size()

int vic2_image_size ( Environment * _environment,
int _width,
int _height,
int _mode )

Definition at line 2465 of file vic2.c.

◆ vic2_initialization()

void vic2_initialization ( Environment * _environment)

Definition at line 2180 of file vic2.c.

◆ vic2_move_tiles()

void vic2_move_tiles ( Environment * _environment,
char * _tile,
char * _x,
char * _y )

Definition at line 4257 of file vic2.c.

◆ vic2_new_image()

Variable * vic2_new_image ( Environment * _environment,
int _width,
int _height,
int _mode )

Definition at line 4100 of file vic2.c.

◆ vic2_new_images()

Variable * vic2_new_images ( Environment * _environment,
int _frames,
int _width,
int _height,
int _mode )

Definition at line 4126 of file vic2.c.

◆ vic2_new_sequence()

Variable * vic2_new_sequence ( Environment * _environment,
int _sequences,
int _frames,
int _width,
int _height,
int _mode )

Definition at line 4160 of file vic2.c.

◆ vic2_next_raster()

void vic2_next_raster ( Environment * _environment)

VIC-II: emit code to wait for next raster irq

This function outputs assembly code needed to wait for the next raster. Meanwhile, the execution of the main code will resume where it left off.

Parameters
_environmentCurrent calling environment

Definition at line 851 of file vic2.c.

◆ vic2_next_raster_at()

void vic2_next_raster_at ( Environment * _environment,
char * _label,
char * _positionlo,
char * _positionhi )

VIC-II: emit code to wait for next raster irq at different position

This function outputs assembly code needed to wait for the next raster on a different position with a different code to execute. Meanwhile, the execution of the main code will resume where it left off.

Parameters
_environmentCurrent calling environment
_labelLabel to jump to when vertical raster reach the value given
_positionloThe vertical position to wait for (bits 7..0)
_positionhiThe vertical position to wait for (bit 8)

Definition at line 871 of file vic2.c.

◆ vic2_palette_extract()

int vic2_palette_extract ( Environment * _environment,
char * _data,
int _width,
int _height,
int _depth,
int _flags,
RGBi * _palette )

Definition at line 4374 of file vic2.c.

◆ vic2_pget_color_vars()

void vic2_pget_color_vars ( Environment * _environment,
char * _x,
char * _y,
char * _result )

Definition at line 1404 of file vic2.c.

◆ vic2_pset_int()

void vic2_pset_int ( Environment * _environment,
int _x,
int _y,
int * _c )

Definition at line 1345 of file vic2.c.

◆ vic2_pset_vars()

void vic2_pset_vars ( Environment * _environment,
char * _x,
char * _y,
char * _c )

Definition at line 1370 of file vic2.c.

◆ vic2_put_image()

void vic2_put_image ( Environment * _environment,
Resource * _image,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
char * _flags )

Definition at line 3871 of file vic2.c.

◆ vic2_put_tile()

void vic2_put_tile ( Environment * _environment,
char * _tile,
char * _x,
char * _y )

Definition at line 4236 of file vic2.c.

◆ vic2_put_tiles()

void vic2_put_tiles ( Environment * _environment,
char * _tile,
char * _x,
char * _y,
char * _w,
char * _h )

Definition at line 4298 of file vic2.c.

◆ vic2_raster_at()

void vic2_raster_at ( Environment * _environment,
char * _label,
char * _positionlo,
char * _positionhi )

VIC-II: emit code to set raster irq

This function outputs assembly code needed to initialize a raster routine. In other words, asynchronously and in parallel with the execution of the main program, the routine starting from the label provided will be executed when the vertical brush on the screen reaches the value of _position. This function is particularly useful when the position is communicated is given as an integer.

Parameters
_environmentCurrent calling environment
_labelLabel to jump to when vertical raster reach the value given
_positionloThe vertical position to wait for (bits 7..0)
_positionhiThe vertical position to wait for (bit 8)

Definition at line 806 of file vic2.c.

◆ vic2_screen()

void vic2_screen ( Environment * _environment,
char * _x,
char * _y,
char * _c )

Definition at line 4451 of file vic2.c.

◆ vic2_screen_columns()

void vic2_screen_columns ( Environment * _environment,
char * _columns )

Definition at line 1464 of file vic2.c.

◆ vic2_screen_mode_enable()

int vic2_screen_mode_enable ( Environment * _environment,
ScreenMode * _screen_mode )

Definition at line 930 of file vic2.c.

◆ vic2_screen_off()

void vic2_screen_off ( Environment * _environment)

Definition at line 1436 of file vic2.c.

◆ vic2_screen_on()

void vic2_screen_on ( Environment * _environment)

Definition at line 1428 of file vic2.c.

◆ vic2_screen_rows()

void vic2_screen_rows ( Environment * _environment,
char * _rows )

Definition at line 1444 of file vic2.c.

◆ vic2_scroll()

void vic2_scroll ( Environment * _environment,
int _dx,
int _dy )

Definition at line 4220 of file vic2.c.

◆ vic2_scroll_text()

void vic2_scroll_text ( Environment * _environment,
int _direction,
int _overlap )

Definition at line 2122 of file vic2.c.

◆ vic2_slice_image()

void vic2_slice_image ( Environment * _environment,
char * _image,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
char * _destination )

Definition at line 4370 of file vic2.c.

◆ vic2_sprite_at()

void vic2_sprite_at ( Environment * _environment,
char * _sprite,
char * _x,
char * _y )

Definition at line 1663 of file vic2.c.

◆ vic2_sprite_color()

void vic2_sprite_color ( Environment * _environment,
char * _sprite,
char * _color )

Definition at line 1915 of file vic2.c.

◆ vic2_sprite_common_color()

void vic2_sprite_common_color ( Environment * _environment,
int _index,
int _common_color )

VIC-II: emit code to change common sprite's color

This function can be used to issue code aimed at changing the common color of the sprites.

Parameters
_environmentCurrent calling environment
_indexIndex of the background color
_common_colorIndex of the color to use

Definition at line 763 of file vic2.c.

◆ vic2_sprite_common_color_vars()

void vic2_sprite_common_color_vars ( Environment * _environment,
char * _index,
char * _common_color )

VIC-II: emit code to change common sprite's color

This function can be used to issue code aimed at changing the common color of the sprites.

Parameters
_environmentCurrent calling environment
_indexIndex of the background color
_common_colorIndex of the color to use

Definition at line 780 of file vic2.c.

◆ vic2_sprite_compress_horizontal()

void vic2_sprite_compress_horizontal ( Environment * _environment,
char * _sprite )

Definition at line 1814 of file vic2.c.

◆ vic2_sprite_compress_vertical()

void vic2_sprite_compress_vertical ( Environment * _environment,
char * _sprite )

Definition at line 1782 of file vic2.c.

◆ vic2_sprite_converter()

Variable * vic2_sprite_converter ( Environment * _environment,
char * _source,
int _width,
int _height,
int _depth,
RGBi * _color,
int _flags,
int _slot_x,
int _slot_y )

Definition at line 3318 of file vic2.c.

◆ vic2_sprite_data_from()

void vic2_sprite_data_from ( Environment * _environment,
char * _sprite,
char * _image )

Definition at line 1511 of file vic2.c.

◆ vic2_sprite_data_set()

void vic2_sprite_data_set ( Environment * _environment,
char * _sprite,
char * _address )

Definition at line 1484 of file vic2.c.

◆ vic2_sprite_disable()

void vic2_sprite_disable ( Environment * _environment,
char * _sprite )

Definition at line 1628 of file vic2.c.

◆ vic2_sprite_duplicate()

void vic2_sprite_duplicate ( Environment * _environment,
char * _sprite,
char * _original )

Definition at line 1551 of file vic2.c.

◆ vic2_sprite_enable()

void vic2_sprite_enable ( Environment * _environment,
char * _sprite )

Definition at line 1594 of file vic2.c.

◆ vic2_sprite_expand_horizontal()

void vic2_sprite_expand_horizontal ( Environment * _environment,
char * _sprite )

Definition at line 1750 of file vic2.c.

◆ vic2_sprite_expand_vertical()

void vic2_sprite_expand_vertical ( Environment * _environment,
char * _sprite )

Definition at line 1715 of file vic2.c.

◆ vic2_sprite_monocolor()

void vic2_sprite_monocolor ( Environment * _environment,
char * _sprite )

Definition at line 1881 of file vic2.c.

◆ vic2_sprite_multicolor()

void vic2_sprite_multicolor ( Environment * _environment,
char * _sprite )

Definition at line 1846 of file vic2.c.

◆ vic2_sprite_priority()

void vic2_sprite_priority ( Environment * _environment,
char * _sprite,
char * _priority )

Definition at line 1953 of file vic2.c.

◆ vic2_text()

void vic2_text ( Environment * _environment,
char * _text,
char * _text_size,
int _raw )

Definition at line 2140 of file vic2.c.

◆ vic2_textmap_at()

void vic2_textmap_at ( Environment * _environment,
char * _address )

Definition at line 1324 of file vic2.c.

◆ vic2_tile_at()

void vic2_tile_at ( Environment * _environment,
char * _x,
char * _y,
char * _result )

Definition at line 4326 of file vic2.c.

◆ vic2_tilemap_enable()

void vic2_tilemap_enable ( Environment * _environment,
int _width,
int _height,
int _colors,
int _tile_width,
int _tile_height )

Definition at line 1264 of file vic2.c.

◆ vic2_tiles_at()

void vic2_tiles_at ( Environment * _environment,
char * _address )

Definition at line 1991 of file vic2.c.

◆ vic2_tiles_get()

void vic2_tiles_get ( Environment * _environment,
char * _result )

Definition at line 2069 of file vic2.c.

◆ vic2_use_tileset()

void vic2_use_tileset ( Environment * _environment,
char * _tileset )

Definition at line 4343 of file vic2.c.

◆ vic2_vertical_scroll()

void vic2_vertical_scroll ( Environment * _environment,
char * _displacement )

Definition at line 2007 of file vic2.c.

◆ vic2_wait_vbl()

void vic2_wait_vbl ( Environment * _environment,
char * _raster_line )

Definition at line 4085 of file vic2.c.

Variable Documentation

◆ lastUsedSlotInCommonPalette

int lastUsedSlotInCommonPalette = 0

Definition at line 79 of file vic2.c.