ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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play.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
18 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
19 * (la "Licenza"); è proibito usare questo file se non in conformità alla
20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
21 *
22 * http://www.apache.org/licenses/LICENSE-2.0
23 *
24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
26 * "COSÌ COM'È", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
27 * implicite. Consultare la Licenza per il testo specifico che regola le
28 * autorizzazioni e le limitazioni previste dalla medesima.
29 ****************************************************************************/
30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
52/* <usermanual>
53@keyword PLAY (instruction)
54</usermanual> */
55void play( Environment * _environment, int _note, int _delay, int _channels ) {
56
57 sidz_start( _environment, _channels );
58 sidz_set_note( _environment, _channels, _note );
59 if ( _delay ) {
60 wait_milliseconds( _environment, _delay );
61 }
62
63}
64
76void play_vars( Environment * _environment, char * _note, char * _delay, char * _channels ) {
77
78 Variable * note = variable_retrieve_or_define( _environment, _note, VT_BYTE, 42 );
79 if ( _channels ) {
80 Variable * channels = variable_retrieve_or_define( _environment, _channels, VT_WORD, 0x07 );
81 sidz_start_var( _environment, channels->realName );
82 sidz_set_note_vars( _environment, channels->realName, note->realName );
83 } else {
84 sidz_start_var( _environment, NULL );
85 sidz_set_note_vars( _environment, NULL, note->realName );
86 }
87 if ( _delay ) {
88 wait_milliseconds_var( _environment, _delay );
89 }
90
91}
Variable * variable_retrieve_or_define(Environment *_environment, char *_name, VariableType _type, int _value)
void play(Environment *_environment, int _note, int _delay, int _channels)
Emit ASM code for PLAY ....
Definition play.c:57
void play_vars(Environment *_environment, char *_note, char *_delay, char *_channels)
Emit ASM code for PLAY ....
Definition play.c:78
void sidz_set_note_vars(Environment *_environment, char *_channels, char *_note)
Definition sidz.c:846
void sidz_start(Environment *_environment, int _channels)
Definition sidz.c:65
void sidz_set_note(Environment *_environment, int _channels, int _note)
Definition sidz.c:554
void sidz_start_var(Environment *_environment, char *_channels)
Definition sidz.c:569
char * realName
Definition ugbc.h:982
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
@ VT_WORD
Definition ugbc.h:455
@ VT_BYTE
Definition ugbc.h:450
void wait_milliseconds(Environment *_environment, int _timing)
Emit ASM code for WAIT # [integer] MS.
void wait_milliseconds_var(Environment *_environment, char *_timing)
Emit ASM code for WAIT [expression] MILLISECONDS.