ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
Loading...
Searching...
No Matches
sprite_init.c
Go to the documentation of this file.
1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
18 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
19 * (la "Licenza"); è proibito usare questo file se non in conformità alla
20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
21 *
22 * http://www.apache.org/licenses/LICENSE-2.0
23 *
24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
26 * "COSÌ COM'È", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
27 * implicite. Consultare la Licenza per il testo specifico che regola le
28 * autorizzazioni e le limitazioni previste dalla medesima.
29 ****************************************************************************/
30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
47Variable * sprite_init( Environment * _environment, char * _image, char * _sprite, int _flags ) {
48
49 Variable * index;
50 Variable * image = variable_retrieve( _environment, _image );
51 Variable * spriteCount = variable_retrieve( _environment, "SPRITECOUNT" );
52
53 if ( _sprite ) {
54 index = variable_retrieve_or_define( _environment, _sprite, VT_SPRITE, 0 );
55 } else {
56 index = variable_temporary( _environment, VT_SPRITE, "(sprite index)" );
57 variable_move_naked( _environment, spriteCount->name, index->name );
58 cpu_inc( _environment, spriteCount->realName );
59 }
60
61 vdcz_sprite_data_from( _environment, index->name, image->name );
62
63 return index;
64
65}
void cpu_inc(Environment *_environment, char *_variable)
Definition 6309.c:4555
Variable * variable_retrieve(Environment *_environment, char *_name)
Variable * variable_retrieve_or_define(Environment *_environment, char *_name, VariableType _type, int _value)
Variable * variable_move_naked(Environment *_environment, char *_source, char *_destination)
Store the value of a variable inside another variable without conversion.
Variable * variable_temporary(Environment *_environment, VariableType _type, char *_meaning)
Define a temporary variable.
Variable * sprite_init(Environment *_environment, char *_image, char *_sprite, int _flags)
Emit code for SPRITE(...).
Definition sprite_init.c:47
char * name
Definition ugbc.h:979
char * realName
Definition ugbc.h:982
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
@ VT_SPRITE
Definition ugbc.h:501
void vdcz_sprite_data_from(Environment *_environment, char *_sprite, char *_address)
Definition vdcz.c:2225