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ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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Go to the source code of this file.
Functions | |
| RGBi * | vdcz_image_nearest_system_color (RGBi *_color) |
| int | vdcz_image_size (Environment *_environment, int _width, int _height, int _mode) |
| Variable * | vdcz_collision (Environment *_environment, char *_sprite) |
| VDCZ: emit code to check for collision | |
| void | vdcz_hit (Environment *_environment, char *_sprite_mask, char *_result) |
| VDCZ: emit code to check for collision | |
| void | vdcz_border_color (Environment *_environment, char *_border_color) |
| VDCZ: emit code to change border color | |
| void | vdcz_background_color (Environment *_environment, int _index, int _background_color) |
| VDCZ: emit code to change background color | |
| void | vdcz_background_color_vars (Environment *_environment, char *_index, char *_background_color) |
| VDCZ: emit code to change background color | |
| void | vdcz_background_color_semivars (Environment *_environment, int _index, char *_background_color) |
| VDCZ: emit code to change background color | |
| void | vdcz_background_color_get_vars (Environment *_environment, char *_index, char *_background_color) |
| VDCZ: emit code to retrieve background color | |
| void | vdcz_sprite_common_color (Environment *_environment, char *_index, char *_common_color) |
| VDCZ: emit code to change common sprite's color | |
| void | vdcz_raster_at (Environment *_environment, char *_label, char *_positionlo, char *_positionhi) |
| VDCZ: emit code to set raster irq | |
| void | vdcz_next_raster (Environment *_environment) |
| VDCZ: emit code to wait for next raster irq | |
| void | vdcz_next_raster_at (Environment *_environment, char *_label, char *_positionlo, char *_positionhi) |
| VDCZ: emit code to wait for next raster irq at different position | |
| void | vdcz_bank_select (Environment *_environment, int _bank) |
| void | console_calculate (Environment *_environment) |
| void | console_calculate_vars (Environment *_environment) |
| int | vdcz_screen_mode_enable (Environment *_environment, ScreenMode *_screen_mode) |
| void | vdcz_bitmap_enable (Environment *_environment, int _width, int _height, int _colors) |
| void | vdcz_bitmap_disable (Environment *_environment) |
| void | vdcz_tilemap_enable (Environment *_environment, int _width, int _height, int _colors, int _tile_width, int _tile_height) |
| void | vdcz_bitmap_at (Environment *_environment, char *_address) |
| void | vdcz_colormap_at (Environment *_environment, char *_address) |
| void | vdcz_textmap_at (Environment *_environment, char *_address) |
| void | vdcz_pset_int (Environment *_environment, int _x, int _y, int *_c) |
| void | vdcz_pset_vars (Environment *_environment, char *_x, char *_y, char *_c) |
| void | vdcz_pget_color_vars (Environment *_environment, char *_x, char *_y, char *_result) |
| void | vdcz_screen_on (Environment *_environment) |
| void | vdcz_screen_off (Environment *_environment) |
| void | vdcz_screen_rows (Environment *_environment, char *_rows) |
| void | vdcz_screen_columns (Environment *_environment, char *_columns) |
| void | vdcz_sprite_data_set (Environment *_environment, char *_sprite, char *_address) |
| void | vdcz_sprite_data_from (Environment *_environment, char *_sprite, char *_address) |
| void | vdcz_sprite_enable (Environment *_environment, char *_sprite) |
| void | vdcz_sprite_disable (Environment *_environment, char *_sprite) |
| void | vdcz_sprite_at (Environment *_environment, char *_sprite, char *_x, char *_y) |
| void | vdcz_sprite_expand_vertical (Environment *_environment, char *_sprite) |
| void | vdcz_sprite_expand_horizontal (Environment *_environment, char *_sprite) |
| void | vdcz_sprite_compress_vertical (Environment *_environment, char *_sprite) |
| void | vdcz_sprite_compress_horizontal (Environment *_environment, char *_sprite) |
| void | vdcz_sprite_multicolor (Environment *_environment, char *_sprite) |
| void | vdcz_sprite_monocolor (Environment *_environment, char *_sprite) |
| void | vdcz_sprite_color (Environment *_environment, char *_sprite, char *_color) |
| void | vdcz_sprite_priority (Environment *_environment, char *_sprite, char *_priority) |
| void | vdcz_tiles_at (Environment *_environment, char *_address) |
| void | vdcz_vertical_scroll (Environment *_environment, char *_displacement) |
| void | vdcz_horizontal_scroll (Environment *_environment, char *_displacement) |
| void | vdcz_busy_wait (Environment *_environment, char *_timing) |
| void | vdcz_get_width (Environment *_environment, char *_result) |
| void | vdcz_tiles_get (Environment *_environment, char *_result) |
| void | vdcz_get_height (Environment *_environment, char *_result) |
| void | vdcz_cls (Environment *_environment) |
| void | vdcz_cls_box (Environment *_environment, char *_x1, char *_y1, char *_w, char *_h) |
| void | vdcz_scroll_text (Environment *_environment, int _direction, int _overlap) |
| void | vdcz_text (Environment *_environment, char *_text, char *_text_size, int _raw) |
| void | vdcz_initialization (Environment *_environment) |
| void | vdcz_finalization (Environment *_environment) |
| void | vdcz_hscroll_line (Environment *_environment, int _direction, int _overlap) |
| void | vdcz_hscroll_screen (Environment *_environment, int _direction, int _overlap) |
| void | vdcz_back (Environment *_environment) |
| void | vdcz_cline (Environment *_environment, char *_characters) |
| Variable * | vdcz_image_converter (Environment *_environment, char *_data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags) |
| Variable * | vdcz_sprite_converter (Environment *_environment, char *_source, int _width, int _height, int _depth, RGBi *_color, int _flags) |
| void | vdcz_calculate_sequence_frame_offset (Environment *_environment, char *_offset, char *_sequence, char *_frame, int _frame_size, int _frame_count) |
| void | vdcz_put_image (Environment *_environment, Resource *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_flags) |
| void | vdcz_blit_image (Environment *_environment, char *_sources[], int _source_count, char *_blit, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _flags) |
| void | vdcz_wait_vbl (Environment *_environment, char *_raster_line) |
| Variable * | vdcz_new_image (Environment *_environment, int _width, int _height, int _mode) |
| Variable * | vdcz_new_images (Environment *_environment, int _frames, int _width, int _height, int _mode) |
| Variable * | vdcz_new_sequence (Environment *_environment, int _sequences, int _frames, int _width, int _height, int _mode) |
| void | vdcz_get_image (Environment *_environment, char *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _palette) |
| void | vdcz_scroll (Environment *_environment, int _dx, int _dy) |
| void | vdcz_put_tile (Environment *_environment, char *_tile, char *_x, char *_y) |
| void | vdcz_move_tiles (Environment *_environment, char *_tile, char *_x, char *_y) |
| void | vdcz_put_tiles (Environment *_environment, char *_tile, char *_x, char *_y, char *_w, char *_h) |
| void | vdcz_tile_at (Environment *_environment, char *_x, char *_y, char *_result) |
| void | vdcz_use_tileset (Environment *_environment, char *_tileset) |
| Variable * | vdcz_get_raster_line (Environment *_environment) |
| void | vdcz_slice_image (Environment *_environment, char *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_destination) |
| int | vdcz_palette_extract (Environment *_environment, char *_data, int _width, int _height, int _depth, int _flags, RGBi *_palette) |
| void | vdcz_screen (Environment *_environment, char *_x, char *_y, char *_c) |
Variables | |
| int | lastUsedSlotInCommonPalette = 0 |
| void console_calculate | ( | Environment * | _environment | ) |
| void console_calculate_vars | ( | Environment * | _environment | ) |
| void vdcz_back | ( | Environment * | _environment | ) |
| void vdcz_background_color | ( | Environment * | _environment, |
| int | _index, | ||
| int | _background_color ) |
VDCZ: emit code to change background color
This function can be used to issue code aimed at changing the background color of the screen.
| _environment | Current calling environment |
| _index | Index of the background color |
| _background_color | Background color to use |
| void vdcz_background_color_get_vars | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _background_color ) |
VDCZ: emit code to retrieve background color
This function can be used to issue code aimed at retrieving the background color of the screen.
| _environment | Current calling environment |
| _index | Index of the background color |
| _background_color | Background color to use |
| void vdcz_background_color_semivars | ( | Environment * | _environment, |
| int | _index, | ||
| char * | _background_color ) |
VDCZ: emit code to change background color
This function can be used to issue code aimed at changing the background color of the screen.
| _environment | Current calling environment |
| _index | Index of the background color |
| _background_color | Background color to use |
| void vdcz_background_color_vars | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _background_color ) |
VDCZ: emit code to change background color
This function can be used to issue code aimed at changing the background color of the screen.
| _environment | Current calling environment |
| _index | Index of the background color |
| _background_color | Background color to use |
| void vdcz_bank_select | ( | Environment * | _environment, |
| int | _bank ) |
| void vdcz_bitmap_at | ( | Environment * | _environment, |
| char * | _address ) |
| void vdcz_bitmap_disable | ( | Environment * | _environment | ) |
| void vdcz_bitmap_enable | ( | Environment * | _environment, |
| int | _width, | ||
| int | _height, | ||
| int | _colors ) |
| void vdcz_blit_image | ( | Environment * | _environment, |
| char * | _sources[], | ||
| int | _source_count, | ||
| char * | _blit, | ||
| char * | _x, | ||
| char * | _y, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| int | _flags ) |
| void vdcz_border_color | ( | Environment * | _environment, |
| char * | _border_color ) |
| void vdcz_busy_wait | ( | Environment * | _environment, |
| char * | _timing ) |
| void vdcz_calculate_sequence_frame_offset | ( | Environment * | _environment, |
| char * | _offset, | ||
| char * | _sequence, | ||
| char * | _frame, | ||
| int | _frame_size, | ||
| int | _frame_count ) |
| void vdcz_cline | ( | Environment * | _environment, |
| char * | _characters ) |
| void vdcz_cls | ( | Environment * | _environment | ) |
| void vdcz_cls_box | ( | Environment * | _environment, |
| char * | _x1, | ||
| char * | _y1, | ||
| char * | _w, | ||
| char * | _h ) |
| Variable * vdcz_collision | ( | Environment * | _environment, |
| char * | _sprite ) |
VDCZ: emit code to check for collision
This function can be used to issue code aimed at verifying if a sprite has had a collision with another sprite. The result (0 = no collision, 0xff = collision occurred) is returned in the output variable.
| _environment | Current calling environment |
| _sprite_mask | Sprite mask to use |
| _result | Where to store the result |
| void vdcz_colormap_at | ( | Environment * | _environment, |
| char * | _address ) |
| void vdcz_finalization | ( | Environment * | _environment | ) |
| void vdcz_get_height | ( | Environment * | _environment, |
| char * | _result ) |
| void vdcz_get_image | ( | Environment * | _environment, |
| char * | _image, | ||
| char * | _x, | ||
| char * | _y, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| int | _palette ) |
| Variable * vdcz_get_raster_line | ( | Environment * | _environment | ) |
| void vdcz_get_width | ( | Environment * | _environment, |
| char * | _result ) |
| void vdcz_hit | ( | Environment * | _environment, |
| char * | _sprite_mask, | ||
| char * | _result ) |
VDCZ: emit code to check for collision
This function can be used to issue code aimed at verifying if a sprite has had a collision with a tile. The result (0 = no collision, 0xff = collision occurred) is returned in the output variable.
| _environment | Current calling environment |
| _sprite_mask | Sprite mask to use |
| _result | Where to store the result |
| void vdcz_horizontal_scroll | ( | Environment * | _environment, |
| char * | _displacement ) |
| void vdcz_hscroll_line | ( | Environment * | _environment, |
| int | _direction, | ||
| int | _overlap ) |
| void vdcz_hscroll_screen | ( | Environment * | _environment, |
| int | _direction, | ||
| int | _overlap ) |
| Variable * vdcz_image_converter | ( | Environment * | _environment, |
| char * | _data, | ||
| int | _width, | ||
| int | _height, | ||
| int | _depth, | ||
| int | _offset_x, | ||
| int | _offset_y, | ||
| int | _frame_width, | ||
| int | _frame_height, | ||
| int | _mode, | ||
| int | _transparent_color, | ||
| int | _flags ) |
| int vdcz_image_size | ( | Environment * | _environment, |
| int | _width, | ||
| int | _height, | ||
| int | _mode ) |
| void vdcz_initialization | ( | Environment * | _environment | ) |
| void vdcz_move_tiles | ( | Environment * | _environment, |
| char * | _tile, | ||
| char * | _x, | ||
| char * | _y ) |
| Variable * vdcz_new_image | ( | Environment * | _environment, |
| int | _width, | ||
| int | _height, | ||
| int | _mode ) |
| Variable * vdcz_new_images | ( | Environment * | _environment, |
| int | _frames, | ||
| int | _width, | ||
| int | _height, | ||
| int | _mode ) |
| Variable * vdcz_new_sequence | ( | Environment * | _environment, |
| int | _sequences, | ||
| int | _frames, | ||
| int | _width, | ||
| int | _height, | ||
| int | _mode ) |
| void vdcz_next_raster | ( | Environment * | _environment | ) |
| void vdcz_next_raster_at | ( | Environment * | _environment, |
| char * | _label, | ||
| char * | _positionlo, | ||
| char * | _positionhi ) |
VDCZ: emit code to wait for next raster irq at different position
This function outputs assembly code needed to wait for the next raster on a different position with a different code to execute. Meanwhile, the execution of the main code will resume where it left off.
| _environment | Current calling environment |
| _label | Label to jump to when vertical raster reach the value given |
| _positionlo | The vertical position to wait for (bits 7..0) |
| _positionhi | The vertical position to wait for (bit 8) |
| int vdcz_palette_extract | ( | Environment * | _environment, |
| char * | _data, | ||
| int | _width, | ||
| int | _height, | ||
| int | _depth, | ||
| int | _flags, | ||
| RGBi * | _palette ) |
| void vdcz_pget_color_vars | ( | Environment * | _environment, |
| char * | _x, | ||
| char * | _y, | ||
| char * | _result ) |
| void vdcz_pset_int | ( | Environment * | _environment, |
| int | _x, | ||
| int | _y, | ||
| int * | _c ) |
| void vdcz_pset_vars | ( | Environment * | _environment, |
| char * | _x, | ||
| char * | _y, | ||
| char * | _c ) |
| void vdcz_put_image | ( | Environment * | _environment, |
| Resource * | _image, | ||
| char * | _x, | ||
| char * | _y, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| char * | _flags ) |
| void vdcz_put_tile | ( | Environment * | _environment, |
| char * | _tile, | ||
| char * | _x, | ||
| char * | _y ) |
| void vdcz_put_tiles | ( | Environment * | _environment, |
| char * | _tile, | ||
| char * | _x, | ||
| char * | _y, | ||
| char * | _w, | ||
| char * | _h ) |
| void vdcz_raster_at | ( | Environment * | _environment, |
| char * | _label, | ||
| char * | _positionlo, | ||
| char * | _positionhi ) |
VDCZ: emit code to set raster irq
This function outputs assembly code needed to initialize a raster routine. In other words, asynchronously and in parallel with the execution of the main program, the routine starting from the label provided will be executed when the vertical brush on the screen reaches the value of _position. This function is particularly useful when the position is communicated is given as an integer.
| _environment | Current calling environment |
| _label | Label to jump to when vertical raster reach the value given |
| _positionlo | The vertical position to wait for (bits 7..0) |
| _positionhi | The vertical position to wait for (bit 8) |
| void vdcz_screen | ( | Environment * | _environment, |
| char * | _x, | ||
| char * | _y, | ||
| char * | _c ) |
| void vdcz_screen_columns | ( | Environment * | _environment, |
| char * | _columns ) |
| int vdcz_screen_mode_enable | ( | Environment * | _environment, |
| ScreenMode * | _screen_mode ) |
| void vdcz_screen_off | ( | Environment * | _environment | ) |
| void vdcz_screen_on | ( | Environment * | _environment | ) |
| void vdcz_screen_rows | ( | Environment * | _environment, |
| char * | _rows ) |
| void vdcz_scroll | ( | Environment * | _environment, |
| int | _dx, | ||
| int | _dy ) |
| void vdcz_scroll_text | ( | Environment * | _environment, |
| int | _direction, | ||
| int | _overlap ) |
| void vdcz_slice_image | ( | Environment * | _environment, |
| char * | _image, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| char * | _destination ) |
| void vdcz_sprite_at | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _x, | ||
| char * | _y ) |
| void vdcz_sprite_color | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _color ) |
| void vdcz_sprite_common_color | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _common_color ) |
VDCZ: emit code to change common sprite's color
This function can be used to issue code aimed at changing the common color of the sprites.
| _environment | Current calling environment |
| _index | Index of the background color |
| _common_color | Index of the color to use |
| void vdcz_sprite_compress_horizontal | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vdcz_sprite_compress_vertical | ( | Environment * | _environment, |
| char * | _sprite ) |
| Variable * vdcz_sprite_converter | ( | Environment * | _environment, |
| char * | _source, | ||
| int | _width, | ||
| int | _height, | ||
| int | _depth, | ||
| RGBi * | _color, | ||
| int | _flags ) |
| void vdcz_sprite_data_from | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _address ) |
| void vdcz_sprite_data_set | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _address ) |
| void vdcz_sprite_disable | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vdcz_sprite_enable | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vdcz_sprite_expand_horizontal | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vdcz_sprite_expand_vertical | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vdcz_sprite_monocolor | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vdcz_sprite_multicolor | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vdcz_sprite_priority | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _priority ) |
| void vdcz_text | ( | Environment * | _environment, |
| char * | _text, | ||
| char * | _text_size, | ||
| int | _raw ) |
| void vdcz_textmap_at | ( | Environment * | _environment, |
| char * | _address ) |
| void vdcz_tile_at | ( | Environment * | _environment, |
| char * | _x, | ||
| char * | _y, | ||
| char * | _result ) |
| void vdcz_tilemap_enable | ( | Environment * | _environment, |
| int | _width, | ||
| int | _height, | ||
| int | _colors, | ||
| int | _tile_width, | ||
| int | _tile_height ) |
| void vdcz_tiles_at | ( | Environment * | _environment, |
| char * | _address ) |
| void vdcz_tiles_get | ( | Environment * | _environment, |
| char * | _result ) |
| void vdcz_use_tileset | ( | Environment * | _environment, |
| char * | _tileset ) |
| void vdcz_vertical_scroll | ( | Environment * | _environment, |
| char * | _displacement ) |
| void vdcz_wait_vbl | ( | Environment * | _environment, |
| char * | _raster_line ) |