void sprite_priority(Environment *_environment, int _sprite, int _priority)
Emit ASM code for instruction SPRITE [int] COLOR [int].
void sprite_priority_vars(Environment *_environment, char *_sprite, char *_priority)
Emit ASM code for instruction SPRITE [int] COLOR [int].
struct _Environment Environment
Structure of compilation environment.
void vdcz_sprite_priority(Environment *_environment, char *_sprite, char *_priority)