Variable * variable_retrieve(Environment *_environment, char *_name)
Variable * variable_temporary(Environment *_environment, VariableType _type, char *_meaning)
Define a temporary variable.
Variable * hit_to_vars(Environment *_environment, char *_sprite)
Emit ASM code for = HIT([expression]).
Variable * hit_to(Environment *_environment, int _sprite)
Emit ASM code for = HIT([int]x).
#define MAX_TEMPORARY_STORAGE
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
void vic2_hit(Environment *_environment, char *_sprite_mask, char *_result)
VIC-II: emit code to check for collision