Variable * variable_retrieve(Environment *_environment, char *_name)
void use_tileset(Environment *_environment, char *_tileset)
Emit code for USE TILESET xxx.
TileDescriptors * tilesets[MAX_TILESETS]
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
#define CRITICAL_USE_TILESET_ON_NON_TILESET(t)
void vic2_use_tileset(Environment *_environment, char *_tileset)