Variable * variable_temporary(Environment *_environment, VariableType _type, char *_meaning)
Define a temporary variable.
Variable * variable_store(Environment *_environment, char *_destination, unsigned int _value)
Store a direct value to a variable.
Variable * collision_to(Environment *_environment, int _sprite)
Emit ASM code for = COLLISION([int]x).
Variable * collision_to_vars(Environment *_environment, char *_sprite)
Emit ASM code for = COLLISION([expression]).
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
Variable * vic2_collision(Environment *_environment, char *_sprite)
VIC-II: emit code to check for collision