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ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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#include "../../ugbc.h"Go to the source code of this file.
Functions | |
| void | move_tile (Environment *_environment, char *_tile, char *_x, char *_y) |
| Emit ASM code for MOVE TILE [image] AT [int],[int]. | |
Variables | |
| char | DATATYPE_AS_STRING [][16] |
| void move_tile | ( | Environment * | _environment, |
| char * | _tile, | ||
| char * | _x, | ||
| char * | _y ) |
Emit ASM code for MOVE TILE [image] AT [int],[int].
This function outputs a code that move a tile on a tilemap.
| _environment | Current calling environment |
| _image | Image to draw |
| _x | Abscissa of the point to draw |
| _y | Ordinate of the point |
Definition at line 53 of file move_tile.c.
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extern |
This variable defines as an array of constant pointers. Each element of the array represents the "human" name of a ugBASIC's data type. The main reason is to map an IDto a readable string. If ugBASIC encounters an error, you don't want it to print "Error in type 2," but rather "Error in type FLOAT.". Note that it's vital that the order of strings in the array exactly reflects the order of the IDs in your enum. If you move an element to one, you must also move it to the other, otherwise the mapping will be staggered. Often, a final NULL or UNKNOWN string is added to handle error cases or to allow you to loop through the array without knowing its size beforehand.
Definition at line 133 of file _infrastructure.c.