Variable * variable_temporary(Environment *_environment, VariableType _type, char *_meaning)
Define a temporary variable.
Variable * new_image(Environment *_environment, int _width, int _height, int _mode)
Emit code for NEW IMAGE(...).
Variable * sprite_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, RGBi *_color, int _flags, int _slot_x, int _slot_y)
#define BITMAP_MODE_GRAPHIC0
struct _RGBi RGBi
Structure to store color components (red, green and blue).
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.