Variable * variable_retrieve(Environment *_environment, char *_name)
Variable * variable_temporary(Environment *_environment, VariableType _type, char *_meaning)
Define a temporary variable.
Variable * sprite_init(Environment *_environment, char *_image, char *_sprite, int _flags)
Emit code for SPRITE(...).
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.