41#if defined(__c64__) || defined(__c64reu__) || defined(__c128__)
45 return vic2_sprite_converter( _environment, _data, _width, _height, _depth, _color, _flags, _slot_x, _slot_y );
Variable * sprite_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, RGBi *_color, int _flags, int _slot_x, int _slot_y)
struct _RGBi RGBi
Structure to store color components (red, green and blue).
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
Variable * vic2_sprite_converter(Environment *_environment, char *_source, int _width, int _height, int _depth, RGBi *_color, int _flags, int _slot_x, int _slot_y)