ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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sprite_enable.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
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10 * http://www.apache.org/licenses/LICENSE-2.0
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12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
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15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
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19 * (la "Licenza"); è proibito usare questo file se non in conformità alla
20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
21 *
22 * http://www.apache.org/licenses/LICENSE-2.0
23 *
24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
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30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
41#if defined(__c64__) || defined(__c64reu__) || defined(__c128__)
42
52/* <usermanual>
53@keyword SPRITE ENABLE (command)
54
55@english
56
57With the ''SPRITE ENABLE'' command you can enable (show) the sprite,
58so that it will be drawn.
59
60Note that the keyword to use is only ''ENABLE'', which must therefore
61be preceded by the keyword ''SPRITE'' and the sprite index. You can put multiple
62''ENABLE'' statements together, but of course this will have no effect.
63
64@italian
65
66Con il comando ''SPRITE ENABLE'' puoi abilitare (mostrare) lo sprite, in
67modo che non venga più disegnato.
68
69Nota che la parola chiave da usare è solo ''ENABLE'', che deve quindi essere
70preceduta dalla parola chiave ''SPRITE'' e dall'indice dello sprite. Puoi mettere
71insieme più istruzioni ''ENABLE'', ma ovviamente questo non avrà alcun effetto.
72
73@syntax SPRITE index ENABLE [command [command ...]]
74
75@example SPRITE ship ENABLE
76
77@seeAlso SPRITE (function)
78@seeAlso SPRITE
79
80@target c64
81@target c64reu
82@target c128
83@target msx1
84@target coleco
85@target sc3000
86@target sg1000
87</usermanual> */
88/* <usermanual>
89@keyword SPRITE ON (command)
90
91@english
92
93@italian
94
95@syntax SPRITE index ON [command [command ...]]
96
97@example SPRITE ship ON
98
99@target c64
100@target c64reu
101@target c128
102@target msx1
103@target coleco
104@target sc3000
105@target sg1000
106</usermanual> */
107void sprite_enable( Environment * _environment, int _sprite ) {
108
109}
110
120void sprite_enable_var( Environment * _environment, char * _sprite ) {
121
122 vic2_sprite_enable( _environment, _sprite );
123
124}
125
126#endif
void sprite_enable_var(Environment *_environment, char *_sprite)
Emit ASM code for SPRITE [expression] ENABLE.
void sprite_enable(Environment *_environment, int _sprite)
Emit ASM code for SPRITE [int] ENABLE.
struct _Environment Environment
Structure of compilation environment.
void vic2_sprite_enable(Environment *_environment, char *_sprite)
Definition vic2.c:1594