ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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sprite_expand_horizontal.c
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1/*****************************************************************************
2 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
3 *****************************************************************************
4 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
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10 * http://www.apache.org/licenses/LICENSE-2.0
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13 * distributed under the License is distributed on an "AS IS" BASIS,
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15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *----------------------------------------------------------------------------
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20 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
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22 * http://www.apache.org/licenses/LICENSE-2.0
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24 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
25 * il software distribuito nei termini della Licenza è distribuito
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30
31/****************************************************************************
32 * INCLUDE SECTION
33 ****************************************************************************/
34
35#include "../../../ugbc.h"
36
37/****************************************************************************
38 * CODE SECTION
39 ****************************************************************************/
40
41#if defined(__c64__) || defined(__c64reu__) || defined(__c128__)
42
52/* <usermanual>
53@keyword SPRITE EXPAND HORIZONTAL (command)
54
55@english
56
57With the ''SPRITE EXPAND HORIZONTAL'' command you can expand the sprite
58horizontally, so that it is more than one pixel on the screen for every
59pixel of the sprite.
60
61Note that the keyword to use is only ''EXPAND HORIZONTAL'', which must therefore
62be preceded by the keyword ''SPRITE'' and the sprite index. You can put multiple
63''EXPAN HORIZONTAL'' statements together, but of course this will have no effect.
64
65@italian
66
67Con il comando ''SPRITE EXPAND HORIZONTAL'' puoi espandere orizzontalmente
68lo sprite, in modo che effettivamente valga più di un pixel sullo schermo per ogni
69pixel dello sprite.
70
71Si noti che la parola chiave da usare è solo ''EXPAND HORIZONTAL'', che deve
72quindi essere preceduta dalla parola chiave ''SPRITE'' e dall'indice sprite.
73È possibile accostare più istruzioni ''EXPAND HORIZONTAL'' ma, ovviamente,
74ciò non sortirà effetti.
75
76@syntax SPRITE index EXPAND HORIZONTAL [command [command ...]]
77
78@example SPRITE ship EXPAND HORIZONTAL
79
80@seeAlso SPRITE (function)
81@seeAlso SPRITE
82
83@target c64
84@target c64reu
85@target c128
86@target msx1
87@target coleco
88@target sc3000
89@target sg1000
90</usermanual> */
91void sprite_expand_horizontal( Environment * _environment, int _sprite ) {
92
93}
94
104void sprite_expand_horizontal_var( Environment * _environment, char * _sprite ) {
105
106 vic2_sprite_expand_horizontal( _environment, _sprite );
107
108}
109
110#endif
void sprite_expand_horizontal_var(Environment *_environment, char *_sprite)
Emit ASM code for SPRITE [expression] EXPAND HORIZONTAL.
void sprite_expand_horizontal(Environment *_environment, int _sprite)
Emit ASM code for SPRITE [int] EXPAND HORIZONTAL.
struct _Environment Environment
Structure of compilation environment.
void vic2_sprite_expand_horizontal(Environment *_environment, char *_sprite)
Definition vic2.c:1750