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ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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Go to the source code of this file.
Macros | |
| #define | GIME_MODE(_graphics, _linesize) |
| #define | GIME_TEXT() |
| #define | GIME_GRAPH() |
| #define | GIME_24ROWS 0 |
| #define | GIME_25ROWS 1 |
| #define | GIME_UNUSED 2 |
| #define | GIME_28ROWS 3 |
| #define | GIME_HRES_32COLS 0 |
| #define | GIME_CRES_32COLS 1 |
| #define | GIME_HRES_40COLS 1 |
| #define | GIME_CRES_40COLS 1 |
| #define | GIME_HRES_64COLS 4 |
| #define | GIME_CRES_64COLS 1 |
| #define | GIME_HRES_80COLS 5 |
| #define | GIME_CRES_80COLS 1 |
| #define | GIME_2COLORS 0 |
| #define | GIME_4COLORS 1 |
| #define | GIME_16COLORS 2 |
| #define | GIME_32COLORS 3 |
| #define | GIME_128PIXELS 0 |
| #define | GIME_160PIXELS 1 |
| #define | GIME_256PIXELS 2 |
| #define | GIME_320PIXELS 3 |
| #define | GIME_512PIXELS 4 |
| #define | GIME_640PIXELS 5 |
| #define | GIME_1024PIXELS 6 |
| #define | GIME_1280PIXELS 7 |
| #define | GIME_RESOLUTION(_hres, _cres, _vres) |
| #define | GIME_ADDRESS(_address) |
| #define | GIME_128K() |
| #define | GIME_512K() |
Functions | |
| void | gime_collision (Environment *_environment, char *_sprite_mask, char *_result) |
| VIC-II: emit code to check for collision | |
| void | gime_hit (Environment *_environment, char *_sprite_mask, char *_result) |
| VIC-II: emit code to check for collision | |
| void | gime_border_color (Environment *_environment, char *_border_color) |
| VIC-II: emit code to change border color | |
| void | gime_background_color_get_vars (Environment *_environment, char *_index, char *_background_color) |
| void | gime_background_color (Environment *_environment, char *_index, char *_background_color) |
| VIC-II: emit code to change background color | |
| void | gime_sprite_common_color (Environment *_environment, char *_index, char *_common_color) |
| VIC-II: emit code to change common sprite's color | |
| void | gime_raster_at (Environment *_environment, char *_label, char *_positionlo, char *_positionhi) |
| VIC-II: emit code to set raster irq | |
| void | gime_next_raster (Environment *_environment) |
| VIC-II: emit code to wait for next raster irq | |
| void | gime_next_raster_at (Environment *_environment, char *_label, char *_positionlo, char *_positionhi) |
| VIC-II: emit code to wait for next raster irq at different position | |
| void | gime_bank_select (Environment *_environment, int _bank) |
| void | console_calculate (Environment *_environment) |
| void | console_calculate_vars (Environment *_environment) |
| int | gime_screen_mode_enable (Environment *_environment, ScreenMode *_screen_mode) |
| void | gime_bitmap_enable (Environment *_environment, int _width, int _height, int _colors) |
| void | gime_bitmap_disable (Environment *_environment) |
| void | gime_tilemap_enable (Environment *_environment, int _width, int _height, int _colors, int _tile_width, int _tile_height) |
| void | gime_bitmap_at (Environment *_environment, char *_address) |
| void | gime_colormap_at (Environment *_environment, char *_address) |
| void | gime_textmap_at (Environment *_environment, char *_address) |
| void | gime_pset_int (Environment *_environment, int _x, int _y, int *_c) |
| void | gime_pset_vars (Environment *_environment, char *_x, char *_y, char *_c) |
| void | gime_pget_color_vars (Environment *_environment, char *_x, char *_y, char *_result) |
| void | gime_screen_on (Environment *_environment) |
| void | gime_screen_off (Environment *_environment) |
| void | gime_screen_rows (Environment *_environment, char *_rows) |
| void | gime_screen_columns (Environment *_environment, char *_columns) |
| void | gime_sprite_data_from (Environment *_environment, char *_sprite, char *_address) |
| void | gime_sprite_data_set (Environment *_environment, char *_sprite, char *_address) |
| void | gime_sprite_enable (Environment *_environment, char *_sprite) |
| void | gime_sprite_disable (Environment *_environment, char *_sprite) |
| void | gime_sprite_at (Environment *_environment, char *_sprite, char *_x, char *_y) |
| void | gime_sprite_expand_vertical (Environment *_environment, char *_sprite) |
| void | gime_sprite_expand_horizontal (Environment *_environment, char *_sprite) |
| void | gime_sprite_compress_vertical (Environment *_environment, char *_sprite) |
| void | gime_sprite_compress_horizontal (Environment *_environment, char *_sprite) |
| void | gime_sprite_multicolor (Environment *_environment, char *_sprite) |
| void | gime_sprite_monocolor (Environment *_environment, char *_sprite) |
| void | gime_sprite_color (Environment *_environment, char *_sprite, char *_color) |
| void | gime_sprite_priority (Environment *_environment, char *_sprite, char *_priority) |
| void | gime_tiles_at (Environment *_environment, char *_address) |
| void | gime_vertical_scroll (Environment *_environment, char *_displacement) |
| void | gime_horizontal_scroll (Environment *_environment, char *_displacement) |
| void | gime_get_width (Environment *_environment, char *_result) |
| void | gime_tiles_get (Environment *_environment, char *_result) |
| void | gime_get_height (Environment *_environment, char *_result) |
| void | gime_cls (Environment *_environment) |
| void | gime_cls_box (Environment *_environment, char *_x1, char *_y1, char *_w, char *_h) |
| void | gime_scroll_text (Environment *_environment, int _direction, int _overlap) |
| void | gime_text (Environment *_environment, char *_text, char *_text_size, int _raw) |
| void | gime_initialization (Environment *_environment) |
| void | gime_finalization (Environment *_environment) |
| void | gime_hscroll_line (Environment *_environment, int _direction, int _overlap) |
| void | gime_hscroll_screen (Environment *_environment, int _direction, int _overlap) |
| void | gime_back (Environment *_environment) |
| void | gime_cline (Environment *_environment, char *_characters) |
| int | gime_image_size (Environment *_environment, int _width, int _height, int _mode) |
| Variable * | gime_image_converter (Environment *_environment, char *_data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags) |
| void | gime_blit_image (Environment *_environment, char *_sources[], int _source_count, char *_blit, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _flags) |
| void | gime_put_image (Environment *_environment, Resource *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_flags) |
| Variable * | gime_new_image (Environment *_environment, int _width, int _height, int _mode) |
| Variable * | gime_new_images (Environment *_environment, int _frames, int _width, int _height, int _mode) |
| Variable * | gime_new_sequence (Environment *_environment, int _sequences, int _frames, int _width, int _height, int _mode) |
| void | gime_get_image (Environment *_environment, char *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _palette) |
| void | gime_scroll (Environment *_environment, int _dx, int _dy) |
| void | gime_put_tile (Environment *_environment, char *_tile, char *_x, char *_y) |
| void | gime_tile_at (Environment *_environment, char *_x, char *_y, char *_result) |
| void | gime_move_tiles (Environment *_environment, char *_tile, char *_x, char *_y) |
| void | gime_put_tiles (Environment *_environment, char *_tile, char *_x, char *_y, char *_w, char *_h) |
| void | gime_use_tileset (Environment *_environment, char *_tileset) |
| Variable * | gime_get_raster_line (Environment *_environment) |
| void | gime_slice_image (Environment *_environment, char *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_destination) |
| int | gime_palette_extract (Environment *_environment, char *_data, int _width, int _height, int _depth, int _flags, RGBi *_palette) |
| void | gime_calculate_sequence_frame_offset (Environment *_environment, char *_offset, char *_sequence, char *_frame, int _frame_size, int _frame_count) |
| void | gime_flip_image (Environment *_environment, Resource *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_direction) |
| void | gime_screen (Environment *_environment, char *_x, char *_y, char *_c) |
| void | gime_flash_begin (Environment *_environment, char *_index, char *_register) |
| void | gime_flash_register (Environment *_environment, char *_index, char *_timer, char *_color) |
| void | gime_flash_end (Environment *_environment) |
Variables | |
| int | lastUsedSlotInCommonPalette = 0 |
| #define GIME_128K | ( | ) |
| #define GIME_ADDRESS | ( | _address | ) |
| #define GIME_GRAPH | ( | ) |
| #define GIME_MODE | ( | _graphics, | |
| _linesize ) |
| #define GIME_RESOLUTION | ( | _hres, | |
| _cres, | |||
| _vres ) |
| void console_calculate | ( | Environment * | _environment | ) |
| void console_calculate_vars | ( | Environment * | _environment | ) |
| void gime_back | ( | Environment * | _environment | ) |
| void gime_background_color | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _background_color ) |
VIC-II: emit code to change background color
This function can be used to issue code aimed at changing the background color of the screen.
| _environment | Current calling environment |
| _index | Index of the background color |
| _background_color | Background color to use |
| void gime_background_color_get_vars | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _background_color ) |
| void gime_bank_select | ( | Environment * | _environment, |
| int | _bank ) |
| void gime_bitmap_at | ( | Environment * | _environment, |
| char * | _address ) |
| void gime_bitmap_disable | ( | Environment * | _environment | ) |
| void gime_bitmap_enable | ( | Environment * | _environment, |
| int | _width, | ||
| int | _height, | ||
| int | _colors ) |
| void gime_blit_image | ( | Environment * | _environment, |
| char * | _sources[], | ||
| int | _source_count, | ||
| char * | _blit, | ||
| char * | _x, | ||
| char * | _y, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| int | _flags ) |
| void gime_border_color | ( | Environment * | _environment, |
| char * | _border_color ) |
| void gime_calculate_sequence_frame_offset | ( | Environment * | _environment, |
| char * | _offset, | ||
| char * | _sequence, | ||
| char * | _frame, | ||
| int | _frame_size, | ||
| int | _frame_count ) |
| void gime_cline | ( | Environment * | _environment, |
| char * | _characters ) |
| void gime_cls | ( | Environment * | _environment | ) |
| void gime_cls_box | ( | Environment * | _environment, |
| char * | _x1, | ||
| char * | _y1, | ||
| char * | _w, | ||
| char * | _h ) |
| void gime_collision | ( | Environment * | _environment, |
| char * | _sprite_mask, | ||
| char * | _result ) |
VIC-II: emit code to check for collision
This function can be used to issue code aimed at verifying if a sprite has had a collision with another sprite. The result (0 = no collision, 0xff = collision occurred) is returned in the output variable.
| _environment | Current calling environment |
| _sprite_mask | Sprite mask to use |
| _result | Where to store the result |
| void gime_colormap_at | ( | Environment * | _environment, |
| char * | _address ) |
| void gime_finalization | ( | Environment * | _environment | ) |
| void gime_flash_begin | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _register ) |
| void gime_flash_end | ( | Environment * | _environment | ) |
| void gime_flash_register | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _timer, | ||
| char * | _color ) |
| void gime_flip_image | ( | Environment * | _environment, |
| Resource * | _image, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| char * | _direction ) |
| void gime_get_height | ( | Environment * | _environment, |
| char * | _result ) |
| void gime_get_image | ( | Environment * | _environment, |
| char * | _image, | ||
| char * | _x, | ||
| char * | _y, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| int | _palette ) |
| Variable * gime_get_raster_line | ( | Environment * | _environment | ) |
| void gime_get_width | ( | Environment * | _environment, |
| char * | _result ) |
| void gime_hit | ( | Environment * | _environment, |
| char * | _sprite_mask, | ||
| char * | _result ) |
VIC-II: emit code to check for collision
This function can be used to issue code aimed at verifying if a sprite has had a collision with a tile. The result (0 = no collision, 0xff = collision occurred) is returned in the output variable.
| _environment | Current calling environment |
| _sprite_mask | Sprite mask to use |
| _result | Where to store the result |
| void gime_horizontal_scroll | ( | Environment * | _environment, |
| char * | _displacement ) |
| void gime_hscroll_line | ( | Environment * | _environment, |
| int | _direction, | ||
| int | _overlap ) |
| void gime_hscroll_screen | ( | Environment * | _environment, |
| int | _direction, | ||
| int | _overlap ) |
| Variable * gime_image_converter | ( | Environment * | _environment, |
| char * | _data, | ||
| int | _width, | ||
| int | _height, | ||
| int | _depth, | ||
| int | _offset_x, | ||
| int | _offset_y, | ||
| int | _frame_width, | ||
| int | _frame_height, | ||
| int | _mode, | ||
| int | _transparent_color, | ||
| int | _flags ) |
| int gime_image_size | ( | Environment * | _environment, |
| int | _width, | ||
| int | _height, | ||
| int | _mode ) |
| void gime_initialization | ( | Environment * | _environment | ) |
| void gime_move_tiles | ( | Environment * | _environment, |
| char * | _tile, | ||
| char * | _x, | ||
| char * | _y ) |
| Variable * gime_new_image | ( | Environment * | _environment, |
| int | _width, | ||
| int | _height, | ||
| int | _mode ) |
| Variable * gime_new_images | ( | Environment * | _environment, |
| int | _frames, | ||
| int | _width, | ||
| int | _height, | ||
| int | _mode ) |
| Variable * gime_new_sequence | ( | Environment * | _environment, |
| int | _sequences, | ||
| int | _frames, | ||
| int | _width, | ||
| int | _height, | ||
| int | _mode ) |
| void gime_next_raster | ( | Environment * | _environment | ) |
| void gime_next_raster_at | ( | Environment * | _environment, |
| char * | _label, | ||
| char * | _positionlo, | ||
| char * | _positionhi ) |
VIC-II: emit code to wait for next raster irq at different position
This function outputs assembly code needed to wait for the next raster on a different position with a different code to execute. Meanwhile, the execution of the main code will resume where it left off.
| _environment | Current calling environment |
| _label | Label to jump to when vertical raster reach the value given |
| _positionlo | The vertical position to wait for (bits 7..0) |
| _positionhi | The vertical position to wait for (bit 8) |
| int gime_palette_extract | ( | Environment * | _environment, |
| char * | _data, | ||
| int | _width, | ||
| int | _height, | ||
| int | _depth, | ||
| int | _flags, | ||
| RGBi * | _palette ) |
| void gime_pget_color_vars | ( | Environment * | _environment, |
| char * | _x, | ||
| char * | _y, | ||
| char * | _result ) |
| void gime_pset_int | ( | Environment * | _environment, |
| int | _x, | ||
| int | _y, | ||
| int * | _c ) |
| void gime_pset_vars | ( | Environment * | _environment, |
| char * | _x, | ||
| char * | _y, | ||
| char * | _c ) |
| void gime_put_image | ( | Environment * | _environment, |
| Resource * | _image, | ||
| char * | _x, | ||
| char * | _y, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| char * | _flags ) |
| void gime_put_tile | ( | Environment * | _environment, |
| char * | _tile, | ||
| char * | _x, | ||
| char * | _y ) |
| void gime_put_tiles | ( | Environment * | _environment, |
| char * | _tile, | ||
| char * | _x, | ||
| char * | _y, | ||
| char * | _w, | ||
| char * | _h ) |
| void gime_raster_at | ( | Environment * | _environment, |
| char * | _label, | ||
| char * | _positionlo, | ||
| char * | _positionhi ) |
VIC-II: emit code to set raster irq
This function outputs assembly code needed to initialize a raster routine. In other words, asynchronously and in parallel with the execution of the main program, the routine starting from the label provided will be executed when the vertical brush on the screen reaches the value of _position. This function is particularly useful when the position is communicated is given as an integer.
| _environment | Current calling environment |
| _label | Label to jump to when vertical raster reach the value given |
| _positionlo | The vertical position to wait for (bits 7..0) |
| _positionhi | The vertical position to wait for (bit 8) |
| void gime_screen | ( | Environment * | _environment, |
| char * | _x, | ||
| char * | _y, | ||
| char * | _c ) |
| void gime_screen_columns | ( | Environment * | _environment, |
| char * | _columns ) |
| int gime_screen_mode_enable | ( | Environment * | _environment, |
| ScreenMode * | _screen_mode ) |
| void gime_screen_off | ( | Environment * | _environment | ) |
| void gime_screen_on | ( | Environment * | _environment | ) |
| void gime_screen_rows | ( | Environment * | _environment, |
| char * | _rows ) |
| void gime_scroll | ( | Environment * | _environment, |
| int | _dx, | ||
| int | _dy ) |
| void gime_scroll_text | ( | Environment * | _environment, |
| int | _direction, | ||
| int | _overlap ) |
| void gime_slice_image | ( | Environment * | _environment, |
| char * | _image, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| char * | _destination ) |
| void gime_sprite_at | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _x, | ||
| char * | _y ) |
| void gime_sprite_color | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _color ) |
| void gime_sprite_common_color | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _common_color ) |
VIC-II: emit code to change common sprite's color
This function can be used to issue code aimed at changing the common color of the sprites.
| _environment | Current calling environment |
| _index | Index of the background color |
| _common_color | Index of the color to use |
| void gime_sprite_compress_horizontal | ( | Environment * | _environment, |
| char * | _sprite ) |
| void gime_sprite_compress_vertical | ( | Environment * | _environment, |
| char * | _sprite ) |
| void gime_sprite_data_from | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _address ) |
| void gime_sprite_data_set | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _address ) |
| void gime_sprite_disable | ( | Environment * | _environment, |
| char * | _sprite ) |
| void gime_sprite_enable | ( | Environment * | _environment, |
| char * | _sprite ) |
| void gime_sprite_expand_horizontal | ( | Environment * | _environment, |
| char * | _sprite ) |
| void gime_sprite_expand_vertical | ( | Environment * | _environment, |
| char * | _sprite ) |
| void gime_sprite_monocolor | ( | Environment * | _environment, |
| char * | _sprite ) |
| void gime_sprite_multicolor | ( | Environment * | _environment, |
| char * | _sprite ) |
| void gime_sprite_priority | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _priority ) |
| void gime_text | ( | Environment * | _environment, |
| char * | _text, | ||
| char * | _text_size, | ||
| int | _raw ) |
| void gime_textmap_at | ( | Environment * | _environment, |
| char * | _address ) |
| void gime_tile_at | ( | Environment * | _environment, |
| char * | _x, | ||
| char * | _y, | ||
| char * | _result ) |
| void gime_tilemap_enable | ( | Environment * | _environment, |
| int | _width, | ||
| int | _height, | ||
| int | _colors, | ||
| int | _tile_width, | ||
| int | _tile_height ) |
| void gime_tiles_at | ( | Environment * | _environment, |
| char * | _address ) |
| void gime_tiles_get | ( | Environment * | _environment, |
| char * | _result ) |
| void gime_use_tileset | ( | Environment * | _environment, |
| char * | _tileset ) |
| void gime_vertical_scroll | ( | Environment * | _environment, |
| char * | _displacement ) |