ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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vic2.h
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1#ifndef __UGBC_VIC2__
2#define __UGBC_VIC2__
3
4/*****************************************************************************
5 * ugBASIC - an isomorphic BASIC language compiler for retrocomputers *
6 *****************************************************************************
7 * Copyright 2021-2026 Marco Spedaletti (asimov@mclink.it)
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 * http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *----------------------------------------------------------------------------
21 * Concesso in licenza secondo i termini della Licenza Apache, versione 2.0
22 * (la "Licenza"); è proibito usare questo file se non in conformità alla
23 * Licenza. Una copia della Licenza è disponibile all'indirizzo:
24 *
25 * http://www.apache.org/licenses/LICENSE-2.0
26 *
27 * Se non richiesto dalla legislazione vigente o concordato per iscritto,
28 * il software distribuito nei termini della Licenza è distribuito
29 * "COSì COM'è", SENZA GARANZIE O CONDIZIONI DI ALCUN TIPO, esplicite o
30 * implicite. Consultare la Licenza per il testo specifico che regola le
31 * autorizzazioni e le limitazioni previste dalla medesima.
32 ****************************************************************************/
33
34#include "../ugbc.h"
35
36#define COLOR_BLACK 0
37#define COLOR_DARK_WHITE 12 // GREY
38#define COLOR_WHITE 1
39#define COLOR_LIGHT_WHITE COLOR_WHITE
40#define COLOR_DARK_RED 9
41#define COLOR_RED 2
42#define COLOR_LIGHT_RED 10
43#define COLOR_CYAN 3
44#define COLOR_VIOLET 4
45#define COLOR_DARK_GREEN 5 // COLOR GREEN
46#define COLOR_GREEN 5
47#define COLOR_LIGHT_GREEN 13
48#define COLOR_DARK_BLUE 6
49#define COLOR_BLUE 6
50#define COLOR_LIGHT_BLUE 14
51#define COLOR_YELLOW 7
52#define COLOR_ORANGE 8
53#define COLOR_BROWN 9
54#define COLOR_DARK_GREY 11
55#define COLOR_GREY 12
56#define COLOR_LIGHT_GREY 15
57#define COLOR_MAGENTA COLOR_RED
58#define COLOR_PURPLE COLOR_VIOLET
59#define COLOR_LAVENDER COLOR_VIOLET
60#define COLOR_GOLD COLOR_YELLOW
61#define COLOR_TURQUOISE COLOR_LIGHT_BLUE
62#define COLOR_TAN COLOR_BROWN
63#define COLOR_YELLOW_GREEN COLOR_YELLOW
64#define COLOR_OLIVE_GREEN COLOR_GREEN
65#define COLOR_PINK COLOR_LIGHT_RED
66#define COLOR_PEACH COLOR_PINK
67#define COLOR_COUNT 16
68
69#define IMAGE_WIDTH_SIZE 2
70#define IMAGE_WIDTH_OFFSET 0
71#define IMAGE_HEIGHT_SIZE 1
72#define IMAGE_HEIGHT_OFFSET 2
73
74#define DEFAULT_PEN_COLOR COLOR_WHITE
75#define DEFAULT_PAPER_COLOR COLOR_BLACK
76
77#define TEXT_COLUMNS_COUNT 40
78#define TEXT_ROWS_COUNT 25
79
80#define BITMAP_MODE_STANDARD 2 // Standard Bitmap Mode 320 x 200 x 2
81#define BITMAP_MODE_MULTICOLOR 3 // Multicolor Bitmap Mode 160 x 200 x 4
82#define BITMAP_MODE_AH 5 // Advanced HiRes 320 x 200 x 16 (w/l)
83#define BITMAP_MODE_AIFLI 6
84#define BITMAP_MODE_ASSLACE 7
85#define BITMAP_MODE_ECI 8
86#define BITMAP_MODE_IAFLI 9
87#define BITMAP_MODE_IH 10
88#define BITMAP_MODE_MRFLI 11
89#define BITMAP_MODE_MUCSUFLI 12
90#define BITMAP_MODE_MUCSUH 13
91#define BITMAP_MODE_MUFLI 14
92#define BITMAP_MODE_MUIFLI 15
93#define BITMAP_MODE_NUFLI 16
94#define BITMAP_MODE_NUIFLI 17
95#define BITMAP_MODE_SH 18
96#define BITMAP_MODE_SHFLI 19
97#define BITMAP_MODE_SHI 20
98#define BITMAP_MODE_SHIFLI 21
99#define BITMAP_MODE_SHIFXL 22
100#define BITMAP_MODE_UFLI 23
101#define BITMAP_MODE_UIFLI 24
102#define BITMAP_MODE_TRIFLI 25
103#define BITMAP_MODE_XFLI 26
104#define BITMAP_MODE_XIFLI 27
105#define BITMAP_MODE_FLI 28
106#define BITMAP_MODE_HCB 29
107#define BITMAP_MODE_IFLI 30
108#define BITMAP_MODE_MUCSU 31
109#define BITMAP_MODE_MCI 32
110#define BITMAP_MODE_MEGATEXT 33
111#define BITMAP_MODE_PRS 34
112
113#define BITMAP_MODE_DEFAULT BITMAP_MODE_STANDARD
114
115#define TILEMAP_MODE_STANDARD 0 // Standard Character Mode 40 x 25 x 16
116#define TILEMAP_MODE_MULTICOLOR 1 // Multicolor Character Mode 40 x 25 x 16
117#define TILEMAP_MODE_EXTENDED 4 // Extended Background Color Mode 40 x 25 x 20
118
119#define SPRITE_COUNT 8
120#define SPRITE_WIDTH 24
121#define SPRITE_HEIGHT 21
122#define SPRITE_X_MIN 0
123#define SPRITE_Y_MIN 0
124#define SPRITE_X_MAX 366
125#define SPRITE_Y_MAX 255
126
127#define SCREEN_SPRITE_RATIO_X 200
128#define SCREEN_SPRITE_RATIO_Y 100
129#define SCREEN_BORDER_X 23
130#define SCREEN_BORDER_Y 50
131
132#define DOUBLE_BUFFER_PAGE_0 0
133#define DOUBLE_BUFFER_PAGE_1 1
134
135int vic2_screen_mode_enable( Environment * _environment, ScreenMode * _screen_mode );
136
137void vic2_initialization( Environment * _environment );
138void vic2_finalization( Environment * _environment );
139
140void vic2_back( Environment * _environment );
141void vic2_background_color( Environment * _environment, int _index, int _background_color );
142void vic2_background_color_vars( Environment * _environment, char * _index, char * _background_color );
143void vic2_background_color_semivars( Environment * _environment, int _index, char * _background_color );
144void vic2_background_color_get_vars( Environment * _environment, char * _index, char * _background_color );
145void vic2_border_color( Environment * _environment, int _border_color );
146void vic2_border_color_vars( Environment * _environment, char * _border_color );
147Variable * vic2_collision( Environment * _environment, char * _sprite );
148void vic2_hit( Environment * _environment, char * _sprite_mask, char * _result );
149void vic2_next_raster( Environment * _environment );
150void vic2_next_raster_at( Environment * _environment, char * _label, char * _positionlo, char * _positionhi );
151void vic2_raster_at( Environment * _environment, char * _label, char * _positionlo, char * _positionhi );
152void vic2_sprite_common_color( Environment * _environment, int _index, int _common_color );
153void vic2_sprite_common_color_vars( Environment * _environment, char * _index, char * _common_color );
154void vic2_bitmap_enable( Environment * _environment, int _width, int _height, int _colors );
155void vic2_bitmap_disable( Environment * _environment );
156void vic2_bitmap_at( Environment * _environment, char * _address );
157void vic2_colormap_at( Environment * _environment, char * _address );
158void vic2_textmap_at( Environment * _environment, char * _address );
159void vic2_tiles_at( Environment * _environment, char * _address );
160void vic2_tilemap_enable( Environment * _environment, int _width, int _height, int _colors, int _tile_width, int _tile_height );
161
162void vic2_bank_select( Environment * _environment, int _bank );
163void vic2_screen_on( Environment * _environment );
164void vic2_screen_off( Environment * _environment );
165void vic2_screen_rows( Environment * _environment, char * _rows );
166void vic2_screen_columns( Environment * _environment, char * _columns );
167
168void vic2_sprite_data_from( Environment * _environment, char * _sprite, char * _address );
169void vic2_sprite_data_set( Environment * _environment, char * _sprite, char * _address );
170void vic2_sprite_duplicate( Environment * _environment, char * _sprite, char * _original );
171void vic2_sprite_enable( Environment * _environment, char *_sprite );
172void vic2_sprite_disable( Environment * _environment, char * _sprite );
173void vic2_sprite_at( Environment * _environment, char * _sprite, char * _x, char * _y );
174void vic2_sprite_expand_vertical( Environment * _environment, char * _sprite );
175void vic2_sprite_expand_horizontal( Environment * _environment, char * _sprite );
176void vic2_sprite_compress_vertical( Environment * _environment, char * _sprite );
177void vic2_sprite_compress_horizontal( Environment * _environment, char * _sprite );
178void vic2_sprite_multicolor( Environment * _environment, char * _sprite );
179void vic2_sprite_monocolor( Environment * _environment, char * _sprite );
180void vic2_sprite_color( Environment * _environment, char * _sprite, char * _color );
181void vic2_sprite_priority( Environment * _environment, char * _sprite, char * _priority );
182void vic2_vertical_scroll( Environment * _environment, char * _displacement );
183void vic2_horizontal_scroll( Environment * _environment, char * _displacement );
184void vic2_busy_wait( Environment * _environment, char * _timing );
185
186void vic2_tiles_get( Environment * _environment, char * _result );
187void vic2_get_width( Environment * _environment, char * _result );
188void vic2_get_height( Environment * _environment, char * _result );
189
190void vic2_pset_int( Environment * _environment, int _x, int _y, int *_c );
191void vic2_pset_vars( Environment * _environment, char *_x, char *_y, char *_c );
192void vic2_pget_color_vars( Environment * _environment, char *_x, char *_y, char * _result );
193void vic2_cls( Environment * _environment );
194void vic2_cls_box( Environment * _environment, char * _x1, char * _y1, char * _w, char * _h );
195void vic2_scroll_text( Environment * _environment, int _direction, int _overlap );
196void vic2_hscroll_line( Environment * _environment, int _direction, int _overlap );
197void vic2_hscroll_screen( Environment * _environment, int _direction, int _overlap );
198void vic2_text( Environment * _environment, char * _text, char * _text_size, int _raw );
199void vic2_cline( Environment * _environment, char * _characters );
200void vic2_scroll( Environment * _environment, int _dx, int _dy );
201
202Variable * vic2_get_raster_line( Environment * _environment );
203
204int vic2_image_size( Environment * _environment, int _width, int _height, int _mode );
205Variable * vic2_image_converter( Environment * _environment, char * _data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags );
206Variable * vic2_sprite_converter( Environment * _environment, char * _data, int _width, int _height, int _depth, RGBi * _color, int _flags, int _x_slot, int _y_slot );
207void vic2_put_image( Environment * _environment, Resource * _image, char * _x, char * _y, char * _frame, char * _sequence, int _frame_size, int _frame_count, char * _flags );
208void vic2_blit_image( Environment * _environment, char * _sources[], int _source_count, char * _blit, char * _x, char * _y, char * _frame, char * _sequence, int _frame_size, int _frame_count, int _flags );
209void vic2_wait_vbl( Environment * _environment, char * _raster_line );
210Variable * vic2_new_image( Environment * _environment, int _width, int _height, int _mode );
211Variable * vic2_new_images( Environment * _environment, int _frames, int _width, int _height, int _mode );
212Variable * vic2_new_sequence( Environment * _environment, int _sequences, int _frames, int _width, int _height, int _mode );
213void vic2_get_image( Environment * _environment, char * _image, char * _x, char * _y, char * _frame, char * _sequence, int _frame_size, int _frame_count, int _palette );
214
215void vic2_put_tile( Environment * _environment, char * _image, char * _x, char * _y );
216void vic2_put_tiles( Environment * _environment, char * _image, char * _x, char * _y, char *_w, char *_h );
217void vic2_move_tiles( Environment * _environment, char * _image, char * _x, char * _y );
218void vic2_use_tileset( Environment * _environment, char * _tileset );
219void vic2_tile_at( Environment * _environment, char * _x, char * _y, char * _result );
220
221void vic2_slice_image( Environment * _environment, char * _image, char * _frame, char * _sequence, int _frame_size, int _frame_count, char * _destination );
222int vic2_palette_extract( Environment * _environment, char * _data, int _width, int _height, int _depth, int _flags, RGBi * _palette );
223void vic2_calculate_sequence_frame_offset( Environment * _environment, char * _offset, char * _sequence, char * _frame, int _frame_size, int _frame_count );
224void vic2_flip_image( Environment * _environment, Resource * _image, char * _frame, char * _sequence, int _frame_size, int _frame_count, char * _direction );
225void vic2_fade( Environment * _environment, char * _ticks );
226
227void vic2_screen( Environment * _environment, char * _x, char * _y, char * _c );
228
229void vic2_flash_begin( Environment * _environment, char * _index, char * _register );
230void vic2_flash_register( Environment * _environment, char * _index, char * _timer, char * _color );
231void vic2_flash_end( Environment * _environment );
232void vic2_flash_off( Environment * _environment, char * _index );
233
234#endif
struct _ScreenMode ScreenMode
struct _Resource Resource
struct _RGBi RGBi
Structure to store color components (red, green and blue).
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
void vic2_bitmap_disable(Environment *_environment)
Definition vic2.c:1248
void vic2_tiles_get(Environment *_environment, char *_result)
Definition vic2.c:2069
void vic2_colormap_at(Environment *_environment, char *_address)
Definition vic2.c:1305
void vic2_sprite_duplicate(Environment *_environment, char *_sprite, char *_original)
Definition vic2.c:1551
void vic2_blit_image(Environment *_environment, char *_sources[], int _source_count, char *_blit, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _flags)
Definition vic2.c:4023
void vic2_sprite_compress_horizontal(Environment *_environment, char *_sprite)
Definition vic2.c:1814
void vic2_pset_vars(Environment *_environment, char *_x, char *_y, char *_c)
Definition vic2.c:1370
void vic2_finalization(Environment *_environment)
Definition vic2.c:2283
void vic2_background_color_semivars(Environment *_environment, int _index, char *_background_color)
VIC-II: emit code to change background color
Definition vic2.c:719
void vic2_sprite_enable(Environment *_environment, char *_sprite)
Definition vic2.c:1594
void vic2_wait_vbl(Environment *_environment, char *_raster_line)
Definition vic2.c:4085
void vic2_sprite_common_color_vars(Environment *_environment, char *_index, char *_common_color)
VIC-II: emit code to change common sprite's color
Definition vic2.c:780
void vic2_sprite_monocolor(Environment *_environment, char *_sprite)
Definition vic2.c:1881
Variable * vic2_new_images(Environment *_environment, int _frames, int _width, int _height, int _mode)
Definition vic2.c:4126
void vic2_busy_wait(Environment *_environment, char *_timing)
Definition vic2.c:2025
void vic2_put_tiles(Environment *_environment, char *_image, char *_x, char *_y, char *_w, char *_h)
Definition vic2.c:4298
void vic2_flip_image(Environment *_environment, Resource *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_direction)
Definition vic2.c:4388
void vic2_hscroll_screen(Environment *_environment, int _direction, int _overlap)
Definition vic2.c:2419
void vic2_back(Environment *_environment)
Definition vic2.c:2431
void vic2_hscroll_line(Environment *_environment, int _direction, int _overlap)
Definition vic2.c:2404
void vic2_sprite_data_set(Environment *_environment, char *_sprite, char *_address)
Definition vic2.c:1484
void vic2_bank_select(Environment *_environment, int _bank)
Definition vic2.c:899
void vic2_sprite_compress_vertical(Environment *_environment, char *_sprite)
Definition vic2.c:1782
int vic2_screen_mode_enable(Environment *_environment, ScreenMode *_screen_mode)
Definition vic2.c:930
void vic2_fade(Environment *_environment, char *_ticks)
Definition vic2.c:4432
void vic2_slice_image(Environment *_environment, char *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_destination)
Definition vic2.c:4370
void vic2_initialization(Environment *_environment)
Definition vic2.c:2180
void vic2_text(Environment *_environment, char *_text, char *_text_size, int _raw)
Definition vic2.c:2140
void vic2_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
VIC-II: emit code to set raster irq
Definition vic2.c:806
void vic2_bitmap_at(Environment *_environment, char *_address)
Definition vic2.c:1284
int vic2_palette_extract(Environment *_environment, char *_data, int _width, int _height, int _depth, int _flags, RGBi *_palette)
Definition vic2.c:4374
void vic2_tiles_at(Environment *_environment, char *_address)
Definition vic2.c:1991
Variable * vic2_collision(Environment *_environment, char *_sprite)
VIC-II: emit code to check for collision
Definition vic2.c:563
void vic2_next_raster(Environment *_environment)
VIC-II: emit code to wait for next raster irq
Definition vic2.c:851
void vic2_calculate_sequence_frame_offset(Environment *_environment, char *_offset, char *_sequence, char *_frame, int _frame_size, int _frame_count)
Definition vic2.c:3931
void vic2_screen_rows(Environment *_environment, char *_rows)
Definition vic2.c:1444
void vic2_put_image(Environment *_environment, Resource *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_flags)
Definition vic2.c:3871
void vic2_screen(Environment *_environment, char *_x, char *_y, char *_c)
Definition vic2.c:4451
void vic2_cls_box(Environment *_environment, char *_x1, char *_y1, char *_w, char *_h)
Definition vic2.c:2097
Variable * vic2_new_sequence(Environment *_environment, int _sequences, int _frames, int _width, int _height, int _mode)
Definition vic2.c:4160
void vic2_get_image(Environment *_environment, char *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _palette)
Definition vic2.c:4195
void vic2_sprite_color(Environment *_environment, char *_sprite, char *_color)
Definition vic2.c:1915
void vic2_bitmap_enable(Environment *_environment, int _width, int _height, int _colors)
Definition vic2.c:1231
void vic2_get_width(Environment *_environment, char *_result)
Definition vic2.c:2060
Variable * vic2_image_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags)
Definition vic2.c:3262
void vic2_pset_int(Environment *_environment, int _x, int _y, int *_c)
Definition vic2.c:1345
void vic2_next_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
VIC-II: emit code to wait for next raster irq at different position
Definition vic2.c:871
void vic2_screen_off(Environment *_environment)
Definition vic2.c:1436
void vic2_sprite_expand_vertical(Environment *_environment, char *_sprite)
Definition vic2.c:1715
void vic2_scroll(Environment *_environment, int _dx, int _dy)
Definition vic2.c:4220
void vic2_scroll_text(Environment *_environment, int _direction, int _overlap)
Definition vic2.c:2122
int vic2_image_size(Environment *_environment, int _width, int _height, int _mode)
Definition vic2.c:2465
Variable * vic2_get_raster_line(Environment *_environment)
Definition vic2.c:4354
void vic2_sprite_at(Environment *_environment, char *_sprite, char *_x, char *_y)
Definition vic2.c:1663
void vic2_flash_begin(Environment *_environment, char *_index, char *_register)
Definition vic2.c:4465
void vic2_get_height(Environment *_environment, char *_result)
Definition vic2.c:2076
void vic2_tilemap_enable(Environment *_environment, int _width, int _height, int _colors, int _tile_width, int _tile_height)
Definition vic2.c:1264
void vic2_pget_color_vars(Environment *_environment, char *_x, char *_y, char *_result)
Definition vic2.c:1404
Variable * vic2_new_image(Environment *_environment, int _width, int _height, int _mode)
Definition vic2.c:4100
void vic2_background_color_get_vars(Environment *_environment, char *_index, char *_background_color)
VIC-II: emit code to retrieve background color
Definition vic2.c:743
void vic2_sprite_common_color(Environment *_environment, int _index, int _common_color)
VIC-II: emit code to change common sprite's color
Definition vic2.c:763
void vic2_cline(Environment *_environment, char *_characters)
Definition vic2.c:2439
void vic2_cls(Environment *_environment)
Definition vic2.c:2085
void vic2_sprite_data_from(Environment *_environment, char *_sprite, char *_address)
Definition vic2.c:1511
void vic2_put_tile(Environment *_environment, char *_image, char *_x, char *_y)
Definition vic2.c:4236
void vic2_move_tiles(Environment *_environment, char *_image, char *_x, char *_y)
Definition vic2.c:4257
void vic2_flash_register(Environment *_environment, char *_index, char *_timer, char *_color)
Definition vic2.c:4489
void vic2_sprite_priority(Environment *_environment, char *_sprite, char *_priority)
Definition vic2.c:1953
void vic2_sprite_multicolor(Environment *_environment, char *_sprite)
Definition vic2.c:1846
void vic2_tile_at(Environment *_environment, char *_x, char *_y, char *_result)
Definition vic2.c:4326
void vic2_use_tileset(Environment *_environment, char *_tileset)
Definition vic2.c:4343
void vic2_border_color(Environment *_environment, int _border_color)
Definition vic2.c:637
void vic2_screen_columns(Environment *_environment, char *_columns)
Definition vic2.c:1464
void vic2_textmap_at(Environment *_environment, char *_address)
Definition vic2.c:1324
void vic2_flash_end(Environment *_environment)
Definition vic2.c:4500
void vic2_screen_on(Environment *_environment)
Definition vic2.c:1428
void vic2_background_color(Environment *_environment, int _index, int _background_color)
VIC-II: emit code to change background color
Definition vic2.c:671
void vic2_vertical_scroll(Environment *_environment, char *_displacement)
Definition vic2.c:2007
void vic2_hit(Environment *_environment, char *_sprite_mask, char *_result)
VIC-II: emit code to check for collision
Definition vic2.c:616
void vic2_sprite_expand_horizontal(Environment *_environment, char *_sprite)
Definition vic2.c:1750
Variable * vic2_sprite_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, RGBi *_color, int _flags, int _x_slot, int _y_slot)
Definition vic2.c:3318
void vic2_border_color_vars(Environment *_environment, char *_border_color)
VIC-II: emit code to change border color
Definition vic2.c:653
void vic2_background_color_vars(Environment *_environment, char *_index, char *_background_color)
VIC-II: emit code to change background color
Definition vic2.c:691
void vic2_sprite_disable(Environment *_environment, char *_sprite)
Definition vic2.c:1628
void vic2_flash_off(Environment *_environment, char *_index)
Definition vic2.c:4508
void vic2_horizontal_scroll(Environment *_environment, char *_displacement)
Definition vic2.c:2016