37#define COLOR_DARK_WHITE 12
39#define COLOR_LIGHT_WHITE COLOR_WHITE
40#define COLOR_DARK_RED 9
42#define COLOR_LIGHT_RED 10
45#define COLOR_DARK_GREEN 5
47#define COLOR_LIGHT_GREEN 13
48#define COLOR_DARK_BLUE 6
50#define COLOR_LIGHT_BLUE 14
54#define COLOR_DARK_GREY 11
56#define COLOR_LIGHT_GREY 15
57#define COLOR_MAGENTA COLOR_RED
58#define COLOR_PURPLE COLOR_VIOLET
59#define COLOR_LAVENDER COLOR_VIOLET
60#define COLOR_GOLD COLOR_YELLOW
61#define COLOR_TURQUOISE COLOR_LIGHT_BLUE
62#define COLOR_TAN COLOR_BROWN
63#define COLOR_YELLOW_GREEN COLOR_YELLOW
64#define COLOR_OLIVE_GREEN COLOR_GREEN
65#define COLOR_PINK COLOR_LIGHT_RED
66#define COLOR_PEACH COLOR_PINK
69#define IMAGE_WIDTH_SIZE 2
70#define IMAGE_WIDTH_OFFSET 0
71#define IMAGE_HEIGHT_SIZE 1
72#define IMAGE_HEIGHT_OFFSET 2
74#define DEFAULT_PEN_COLOR COLOR_WHITE
75#define DEFAULT_PAPER_COLOR COLOR_BLACK
77#define TEXT_COLUMNS_COUNT 40
78#define TEXT_ROWS_COUNT 25
80#define BITMAP_MODE_STANDARD 2
81#define BITMAP_MODE_MULTICOLOR 3
82#define BITMAP_MODE_AH 5
83#define BITMAP_MODE_AIFLI 6
84#define BITMAP_MODE_ASSLACE 7
85#define BITMAP_MODE_ECI 8
86#define BITMAP_MODE_IAFLI 9
87#define BITMAP_MODE_IH 10
88#define BITMAP_MODE_MRFLI 11
89#define BITMAP_MODE_MUCSUFLI 12
90#define BITMAP_MODE_MUCSUH 13
91#define BITMAP_MODE_MUFLI 14
92#define BITMAP_MODE_MUIFLI 15
93#define BITMAP_MODE_NUFLI 16
94#define BITMAP_MODE_NUIFLI 17
95#define BITMAP_MODE_SH 18
96#define BITMAP_MODE_SHFLI 19
97#define BITMAP_MODE_SHI 20
98#define BITMAP_MODE_SHIFLI 21
99#define BITMAP_MODE_SHIFXL 22
100#define BITMAP_MODE_UFLI 23
101#define BITMAP_MODE_UIFLI 24
102#define BITMAP_MODE_TRIFLI 25
103#define BITMAP_MODE_XFLI 26
104#define BITMAP_MODE_XIFLI 27
105#define BITMAP_MODE_FLI 28
106#define BITMAP_MODE_HCB 29
107#define BITMAP_MODE_IFLI 30
108#define BITMAP_MODE_MUCSU 31
109#define BITMAP_MODE_MCI 32
110#define BITMAP_MODE_MEGATEXT 33
111#define BITMAP_MODE_PRS 34
113#define BITMAP_MODE_DEFAULT BITMAP_MODE_STANDARD
115#define TILEMAP_MODE_STANDARD 0
116#define TILEMAP_MODE_MULTICOLOR 1
117#define TILEMAP_MODE_EXTENDED 4
119#define SPRITE_COUNT 8
120#define SPRITE_WIDTH 24
121#define SPRITE_HEIGHT 21
122#define SPRITE_X_MIN 0
123#define SPRITE_Y_MIN 0
124#define SPRITE_X_MAX 366
125#define SPRITE_Y_MAX 255
127#define SCREEN_SPRITE_RATIO_X 200
128#define SCREEN_SPRITE_RATIO_Y 100
129#define SCREEN_BORDER_X 23
130#define SCREEN_BORDER_Y 50
132#define DOUBLE_BUFFER_PAGE_0 0
133#define DOUBLE_BUFFER_PAGE_1 1
205Variable *
vic2_image_converter(
Environment * _environment,
char * _data,
int _width,
int _height,
int _depth,
int _offset_x,
int _offset_y,
int _frame_width,
int _frame_height,
int _mode,
int _transparent_color,
int _flags );
207void vic2_put_image(
Environment * _environment,
Resource * _image,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
char * _flags );
208void vic2_blit_image(
Environment * _environment,
char * _sources[],
int _source_count,
char * _blit,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
int _flags );
213void vic2_get_image(
Environment * _environment,
char * _image,
char * _x,
char * _y,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
int _palette );
221void vic2_slice_image(
Environment * _environment,
char * _image,
char * _frame,
char * _sequence,
int _frame_size,
int _frame_count,
char * _destination );
struct _ScreenMode ScreenMode
struct _Resource Resource
struct _RGBi RGBi
Structure to store color components (red, green and blue).
struct _Variable Variable
Structure of a single variable.
struct _Environment Environment
Structure of compilation environment.
void vic2_bitmap_disable(Environment *_environment)
void vic2_tiles_get(Environment *_environment, char *_result)
void vic2_colormap_at(Environment *_environment, char *_address)
void vic2_sprite_duplicate(Environment *_environment, char *_sprite, char *_original)
void vic2_blit_image(Environment *_environment, char *_sources[], int _source_count, char *_blit, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _flags)
void vic2_sprite_compress_horizontal(Environment *_environment, char *_sprite)
void vic2_pset_vars(Environment *_environment, char *_x, char *_y, char *_c)
void vic2_finalization(Environment *_environment)
void vic2_background_color_semivars(Environment *_environment, int _index, char *_background_color)
VIC-II: emit code to change background color
void vic2_sprite_enable(Environment *_environment, char *_sprite)
void vic2_wait_vbl(Environment *_environment, char *_raster_line)
void vic2_sprite_common_color_vars(Environment *_environment, char *_index, char *_common_color)
VIC-II: emit code to change common sprite's color
void vic2_sprite_monocolor(Environment *_environment, char *_sprite)
Variable * vic2_new_images(Environment *_environment, int _frames, int _width, int _height, int _mode)
void vic2_busy_wait(Environment *_environment, char *_timing)
void vic2_put_tiles(Environment *_environment, char *_image, char *_x, char *_y, char *_w, char *_h)
void vic2_flip_image(Environment *_environment, Resource *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_direction)
void vic2_hscroll_screen(Environment *_environment, int _direction, int _overlap)
void vic2_back(Environment *_environment)
void vic2_hscroll_line(Environment *_environment, int _direction, int _overlap)
void vic2_sprite_data_set(Environment *_environment, char *_sprite, char *_address)
void vic2_bank_select(Environment *_environment, int _bank)
void vic2_sprite_compress_vertical(Environment *_environment, char *_sprite)
int vic2_screen_mode_enable(Environment *_environment, ScreenMode *_screen_mode)
void vic2_fade(Environment *_environment, char *_ticks)
void vic2_slice_image(Environment *_environment, char *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_destination)
void vic2_initialization(Environment *_environment)
void vic2_text(Environment *_environment, char *_text, char *_text_size, int _raw)
void vic2_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
VIC-II: emit code to set raster irq
void vic2_bitmap_at(Environment *_environment, char *_address)
int vic2_palette_extract(Environment *_environment, char *_data, int _width, int _height, int _depth, int _flags, RGBi *_palette)
void vic2_tiles_at(Environment *_environment, char *_address)
Variable * vic2_collision(Environment *_environment, char *_sprite)
VIC-II: emit code to check for collision
void vic2_next_raster(Environment *_environment)
VIC-II: emit code to wait for next raster irq
void vic2_calculate_sequence_frame_offset(Environment *_environment, char *_offset, char *_sequence, char *_frame, int _frame_size, int _frame_count)
void vic2_screen_rows(Environment *_environment, char *_rows)
void vic2_put_image(Environment *_environment, Resource *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_flags)
void vic2_screen(Environment *_environment, char *_x, char *_y, char *_c)
void vic2_cls_box(Environment *_environment, char *_x1, char *_y1, char *_w, char *_h)
Variable * vic2_new_sequence(Environment *_environment, int _sequences, int _frames, int _width, int _height, int _mode)
void vic2_get_image(Environment *_environment, char *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _palette)
void vic2_sprite_color(Environment *_environment, char *_sprite, char *_color)
void vic2_bitmap_enable(Environment *_environment, int _width, int _height, int _colors)
void vic2_get_width(Environment *_environment, char *_result)
Variable * vic2_image_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags)
void vic2_pset_int(Environment *_environment, int _x, int _y, int *_c)
void vic2_next_raster_at(Environment *_environment, char *_label, char *_positionlo, char *_positionhi)
VIC-II: emit code to wait for next raster irq at different position
void vic2_screen_off(Environment *_environment)
void vic2_sprite_expand_vertical(Environment *_environment, char *_sprite)
void vic2_scroll(Environment *_environment, int _dx, int _dy)
void vic2_scroll_text(Environment *_environment, int _direction, int _overlap)
int vic2_image_size(Environment *_environment, int _width, int _height, int _mode)
Variable * vic2_get_raster_line(Environment *_environment)
void vic2_sprite_at(Environment *_environment, char *_sprite, char *_x, char *_y)
void vic2_flash_begin(Environment *_environment, char *_index, char *_register)
void vic2_get_height(Environment *_environment, char *_result)
void vic2_tilemap_enable(Environment *_environment, int _width, int _height, int _colors, int _tile_width, int _tile_height)
void vic2_pget_color_vars(Environment *_environment, char *_x, char *_y, char *_result)
Variable * vic2_new_image(Environment *_environment, int _width, int _height, int _mode)
void vic2_background_color_get_vars(Environment *_environment, char *_index, char *_background_color)
VIC-II: emit code to retrieve background color
void vic2_sprite_common_color(Environment *_environment, int _index, int _common_color)
VIC-II: emit code to change common sprite's color
void vic2_cline(Environment *_environment, char *_characters)
void vic2_cls(Environment *_environment)
void vic2_sprite_data_from(Environment *_environment, char *_sprite, char *_address)
void vic2_put_tile(Environment *_environment, char *_image, char *_x, char *_y)
void vic2_move_tiles(Environment *_environment, char *_image, char *_x, char *_y)
void vic2_flash_register(Environment *_environment, char *_index, char *_timer, char *_color)
void vic2_sprite_priority(Environment *_environment, char *_sprite, char *_priority)
void vic2_sprite_multicolor(Environment *_environment, char *_sprite)
void vic2_tile_at(Environment *_environment, char *_x, char *_y, char *_result)
void vic2_use_tileset(Environment *_environment, char *_tileset)
void vic2_border_color(Environment *_environment, int _border_color)
void vic2_screen_columns(Environment *_environment, char *_columns)
void vic2_textmap_at(Environment *_environment, char *_address)
void vic2_flash_end(Environment *_environment)
void vic2_screen_on(Environment *_environment)
void vic2_background_color(Environment *_environment, int _index, int _background_color)
VIC-II: emit code to change background color
void vic2_vertical_scroll(Environment *_environment, char *_displacement)
void vic2_hit(Environment *_environment, char *_sprite_mask, char *_result)
VIC-II: emit code to check for collision
void vic2_sprite_expand_horizontal(Environment *_environment, char *_sprite)
Variable * vic2_sprite_converter(Environment *_environment, char *_data, int _width, int _height, int _depth, RGBi *_color, int _flags, int _x_slot, int _y_slot)
void vic2_border_color_vars(Environment *_environment, char *_border_color)
VIC-II: emit code to change border color
void vic2_background_color_vars(Environment *_environment, char *_index, char *_background_color)
VIC-II: emit code to change background color
void vic2_sprite_disable(Environment *_environment, char *_sprite)
void vic2_flash_off(Environment *_environment, char *_index)
void vic2_horizontal_scroll(Environment *_environment, char *_displacement)