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ugBASIC 1.18
An isomorphic BASIC language compiler for retrocomputers
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#include "../ugbc.h"Go to the source code of this file.
Functions | |
| int | vic2_screen_mode_enable (Environment *_environment, ScreenMode *_screen_mode) |
| void | vic2_initialization (Environment *_environment) |
| void | vic2_finalization (Environment *_environment) |
| void | vic2_back (Environment *_environment) |
| void | vic2_background_color (Environment *_environment, int _index, int _background_color) |
| VIC-II: emit code to change background color | |
| void | vic2_background_color_vars (Environment *_environment, char *_index, char *_background_color) |
| VIC-II: emit code to change background color | |
| void | vic2_background_color_semivars (Environment *_environment, int _index, char *_background_color) |
| VIC-II: emit code to change background color | |
| void | vic2_background_color_get_vars (Environment *_environment, char *_index, char *_background_color) |
| VIC-II: emit code to retrieve background color | |
| void | vic2_border_color (Environment *_environment, int _border_color) |
| void | vic2_border_color_vars (Environment *_environment, char *_border_color) |
| VIC-II: emit code to change border color | |
| Variable * | vic2_collision (Environment *_environment, char *_sprite) |
| VIC-II: emit code to check for collision | |
| void | vic2_hit (Environment *_environment, char *_sprite_mask, char *_result) |
| VIC-II: emit code to check for collision | |
| void | vic2_next_raster (Environment *_environment) |
| VIC-II: emit code to wait for next raster irq | |
| void | vic2_next_raster_at (Environment *_environment, char *_label, char *_positionlo, char *_positionhi) |
| VIC-II: emit code to wait for next raster irq at different position | |
| void | vic2_raster_at (Environment *_environment, char *_label, char *_positionlo, char *_positionhi) |
| VIC-II: emit code to set raster irq | |
| void | vic2_sprite_common_color (Environment *_environment, int _index, int _common_color) |
| VIC-II: emit code to change common sprite's color | |
| void | vic2_sprite_common_color_vars (Environment *_environment, char *_index, char *_common_color) |
| VIC-II: emit code to change common sprite's color | |
| void | vic2_bitmap_enable (Environment *_environment, int _width, int _height, int _colors) |
| void | vic2_bitmap_disable (Environment *_environment) |
| void | vic2_bitmap_at (Environment *_environment, char *_address) |
| void | vic2_colormap_at (Environment *_environment, char *_address) |
| void | vic2_textmap_at (Environment *_environment, char *_address) |
| void | vic2_tiles_at (Environment *_environment, char *_address) |
| void | vic2_tilemap_enable (Environment *_environment, int _width, int _height, int _colors, int _tile_width, int _tile_height) |
| void | vic2_bank_select (Environment *_environment, int _bank) |
| void | vic2_screen_on (Environment *_environment) |
| void | vic2_screen_off (Environment *_environment) |
| void | vic2_screen_rows (Environment *_environment, char *_rows) |
| void | vic2_screen_columns (Environment *_environment, char *_columns) |
| void | vic2_sprite_data_from (Environment *_environment, char *_sprite, char *_address) |
| void | vic2_sprite_data_set (Environment *_environment, char *_sprite, char *_address) |
| void | vic2_sprite_duplicate (Environment *_environment, char *_sprite, char *_original) |
| void | vic2_sprite_enable (Environment *_environment, char *_sprite) |
| void | vic2_sprite_disable (Environment *_environment, char *_sprite) |
| void | vic2_sprite_at (Environment *_environment, char *_sprite, char *_x, char *_y) |
| void | vic2_sprite_expand_vertical (Environment *_environment, char *_sprite) |
| void | vic2_sprite_expand_horizontal (Environment *_environment, char *_sprite) |
| void | vic2_sprite_compress_vertical (Environment *_environment, char *_sprite) |
| void | vic2_sprite_compress_horizontal (Environment *_environment, char *_sprite) |
| void | vic2_sprite_multicolor (Environment *_environment, char *_sprite) |
| void | vic2_sprite_monocolor (Environment *_environment, char *_sprite) |
| void | vic2_sprite_color (Environment *_environment, char *_sprite, char *_color) |
| void | vic2_sprite_priority (Environment *_environment, char *_sprite, char *_priority) |
| void | vic2_vertical_scroll (Environment *_environment, char *_displacement) |
| void | vic2_horizontal_scroll (Environment *_environment, char *_displacement) |
| void | vic2_busy_wait (Environment *_environment, char *_timing) |
| void | vic2_tiles_get (Environment *_environment, char *_result) |
| void | vic2_get_width (Environment *_environment, char *_result) |
| void | vic2_get_height (Environment *_environment, char *_result) |
| void | vic2_pset_int (Environment *_environment, int _x, int _y, int *_c) |
| void | vic2_pset_vars (Environment *_environment, char *_x, char *_y, char *_c) |
| void | vic2_pget_color_vars (Environment *_environment, char *_x, char *_y, char *_result) |
| void | vic2_cls (Environment *_environment) |
| void | vic2_cls_box (Environment *_environment, char *_x1, char *_y1, char *_w, char *_h) |
| void | vic2_scroll_text (Environment *_environment, int _direction, int _overlap) |
| void | vic2_hscroll_line (Environment *_environment, int _direction, int _overlap) |
| void | vic2_hscroll_screen (Environment *_environment, int _direction, int _overlap) |
| void | vic2_text (Environment *_environment, char *_text, char *_text_size, int _raw) |
| void | vic2_cline (Environment *_environment, char *_characters) |
| void | vic2_scroll (Environment *_environment, int _dx, int _dy) |
| Variable * | vic2_get_raster_line (Environment *_environment) |
| int | vic2_image_size (Environment *_environment, int _width, int _height, int _mode) |
| Variable * | vic2_image_converter (Environment *_environment, char *_data, int _width, int _height, int _depth, int _offset_x, int _offset_y, int _frame_width, int _frame_height, int _mode, int _transparent_color, int _flags) |
| Variable * | vic2_sprite_converter (Environment *_environment, char *_data, int _width, int _height, int _depth, RGBi *_color, int _flags, int _x_slot, int _y_slot) |
| void | vic2_put_image (Environment *_environment, Resource *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_flags) |
| void | vic2_blit_image (Environment *_environment, char *_sources[], int _source_count, char *_blit, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _flags) |
| void | vic2_wait_vbl (Environment *_environment, char *_raster_line) |
| Variable * | vic2_new_image (Environment *_environment, int _width, int _height, int _mode) |
| Variable * | vic2_new_images (Environment *_environment, int _frames, int _width, int _height, int _mode) |
| Variable * | vic2_new_sequence (Environment *_environment, int _sequences, int _frames, int _width, int _height, int _mode) |
| void | vic2_get_image (Environment *_environment, char *_image, char *_x, char *_y, char *_frame, char *_sequence, int _frame_size, int _frame_count, int _palette) |
| void | vic2_put_tile (Environment *_environment, char *_image, char *_x, char *_y) |
| void | vic2_put_tiles (Environment *_environment, char *_image, char *_x, char *_y, char *_w, char *_h) |
| void | vic2_move_tiles (Environment *_environment, char *_image, char *_x, char *_y) |
| void | vic2_use_tileset (Environment *_environment, char *_tileset) |
| void | vic2_tile_at (Environment *_environment, char *_x, char *_y, char *_result) |
| void | vic2_slice_image (Environment *_environment, char *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_destination) |
| int | vic2_palette_extract (Environment *_environment, char *_data, int _width, int _height, int _depth, int _flags, RGBi *_palette) |
| void | vic2_calculate_sequence_frame_offset (Environment *_environment, char *_offset, char *_sequence, char *_frame, int _frame_size, int _frame_count) |
| void | vic2_flip_image (Environment *_environment, Resource *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_direction) |
| void | vic2_fade (Environment *_environment, char *_ticks) |
| void | vic2_screen (Environment *_environment, char *_x, char *_y, char *_c) |
| void | vic2_flash_begin (Environment *_environment, char *_index, char *_register) |
| void | vic2_flash_register (Environment *_environment, char *_index, char *_timer, char *_color) |
| void | vic2_flash_end (Environment *_environment) |
| void | vic2_flash_off (Environment *_environment, char *_index) |
| #define BITMAP_MODE_DEFAULT BITMAP_MODE_STANDARD |
| #define COLOR_GOLD COLOR_YELLOW |
| #define COLOR_LAVENDER COLOR_VIOLET |
| #define COLOR_LIGHT_WHITE COLOR_WHITE |
| #define COLOR_OLIVE_GREEN COLOR_GREEN |
| #define COLOR_PEACH COLOR_PINK |
| #define COLOR_PINK COLOR_LIGHT_RED |
| #define COLOR_PURPLE COLOR_VIOLET |
| #define COLOR_TAN COLOR_BROWN |
| #define COLOR_TURQUOISE COLOR_LIGHT_BLUE |
| #define COLOR_YELLOW_GREEN COLOR_YELLOW |
| #define DEFAULT_PAPER_COLOR COLOR_BLACK |
| #define DEFAULT_PEN_COLOR COLOR_WHITE |
| void vic2_back | ( | Environment * | _environment | ) |
| void vic2_background_color | ( | Environment * | _environment, |
| int | _index, | ||
| int | _background_color ) |
VIC-II: emit code to change background color
This function can be used to issue code aimed at changing the background color of the screen.
| _environment | Current calling environment |
| _index | Index of the background color |
| _background_color | Background color to use |
| void vic2_background_color_get_vars | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _background_color ) |
VIC-II: emit code to retrieve background color
This function can be used to issue code aimed at retrieving the background color of the screen.
| _environment | Current calling environment |
| _index | Index of the background color |
| _background_color | Background color to use |
| void vic2_background_color_semivars | ( | Environment * | _environment, |
| int | _index, | ||
| char * | _background_color ) |
VIC-II: emit code to change background color
This function can be used to issue code aimed at changing the background color of the screen.
| _environment | Current calling environment |
| _index | Index of the background color |
| _background_color | Background color to use |
| void vic2_background_color_vars | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _background_color ) |
VIC-II: emit code to change background color
This function can be used to issue code aimed at changing the background color of the screen.
| _environment | Current calling environment |
| _index | Index of the background color |
| _background_color | Background color to use |
| void vic2_bank_select | ( | Environment * | _environment, |
| int | _bank ) |
| void vic2_bitmap_at | ( | Environment * | _environment, |
| char * | _address ) |
| void vic2_bitmap_disable | ( | Environment * | _environment | ) |
| void vic2_bitmap_enable | ( | Environment * | _environment, |
| int | _width, | ||
| int | _height, | ||
| int | _colors ) |
| void vic2_blit_image | ( | Environment * | _environment, |
| char * | _sources[], | ||
| int | _source_count, | ||
| char * | _blit, | ||
| char * | _x, | ||
| char * | _y, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| int | _flags ) |
| void vic2_border_color | ( | Environment * | _environment, |
| int | _border_color ) |
| void vic2_border_color_vars | ( | Environment * | _environment, |
| char * | _border_color ) |
| void vic2_busy_wait | ( | Environment * | _environment, |
| char * | _timing ) |
| void vic2_calculate_sequence_frame_offset | ( | Environment * | _environment, |
| char * | _offset, | ||
| char * | _sequence, | ||
| char * | _frame, | ||
| int | _frame_size, | ||
| int | _frame_count ) |
| void vic2_cline | ( | Environment * | _environment, |
| char * | _characters ) |
| void vic2_cls | ( | Environment * | _environment | ) |
| void vic2_cls_box | ( | Environment * | _environment, |
| char * | _x1, | ||
| char * | _y1, | ||
| char * | _w, | ||
| char * | _h ) |
| Variable * vic2_collision | ( | Environment * | _environment, |
| char * | _sprite ) |
VIC-II: emit code to check for collision
This function can be used to issue code aimed at verifying if a sprite has had a collision with another sprite. The result (0 = no collision, 0xff = collision occurred) is returned in the output variable.
| _environment | Current calling environment |
| _sprite_mask | Sprite mask to use |
| _result | Where to store the result |
| void vic2_colormap_at | ( | Environment * | _environment, |
| char * | _address ) |
| void vic2_fade | ( | Environment * | _environment, |
| char * | _ticks ) |
| void vic2_finalization | ( | Environment * | _environment | ) |
| void vic2_flash_begin | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _register ) |
| void vic2_flash_end | ( | Environment * | _environment | ) |
| void vic2_flash_off | ( | Environment * | _environment, |
| char * | _index ) |
| void vic2_flash_register | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _timer, | ||
| char * | _color ) |
| void vic2_flip_image | ( | Environment * | _environment, |
| Resource * | _image, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| char * | _direction ) |
| void vic2_get_height | ( | Environment * | _environment, |
| char * | _result ) |
| void vic2_get_image | ( | Environment * | _environment, |
| char * | _image, | ||
| char * | _x, | ||
| char * | _y, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| int | _palette ) |
| Variable * vic2_get_raster_line | ( | Environment * | _environment | ) |
| void vic2_get_width | ( | Environment * | _environment, |
| char * | _result ) |
| void vic2_hit | ( | Environment * | _environment, |
| char * | _sprite_mask, | ||
| char * | _result ) |
VIC-II: emit code to check for collision
This function can be used to issue code aimed at verifying if a sprite has had a collision with a tile. The result (0 = no collision, 0xff = collision occurred) is returned in the output variable.
| _environment | Current calling environment |
| _sprite_mask | Sprite mask to use |
| _result | Where to store the result |
| void vic2_horizontal_scroll | ( | Environment * | _environment, |
| char * | _displacement ) |
| void vic2_hscroll_line | ( | Environment * | _environment, |
| int | _direction, | ||
| int | _overlap ) |
| void vic2_hscroll_screen | ( | Environment * | _environment, |
| int | _direction, | ||
| int | _overlap ) |
| Variable * vic2_image_converter | ( | Environment * | _environment, |
| char * | _data, | ||
| int | _width, | ||
| int | _height, | ||
| int | _depth, | ||
| int | _offset_x, | ||
| int | _offset_y, | ||
| int | _frame_width, | ||
| int | _frame_height, | ||
| int | _mode, | ||
| int | _transparent_color, | ||
| int | _flags ) |
| int vic2_image_size | ( | Environment * | _environment, |
| int | _width, | ||
| int | _height, | ||
| int | _mode ) |
| void vic2_initialization | ( | Environment * | _environment | ) |
| void vic2_move_tiles | ( | Environment * | _environment, |
| char * | _image, | ||
| char * | _x, | ||
| char * | _y ) |
| Variable * vic2_new_image | ( | Environment * | _environment, |
| int | _width, | ||
| int | _height, | ||
| int | _mode ) |
| Variable * vic2_new_images | ( | Environment * | _environment, |
| int | _frames, | ||
| int | _width, | ||
| int | _height, | ||
| int | _mode ) |
| Variable * vic2_new_sequence | ( | Environment * | _environment, |
| int | _sequences, | ||
| int | _frames, | ||
| int | _width, | ||
| int | _height, | ||
| int | _mode ) |
| void vic2_next_raster | ( | Environment * | _environment | ) |
| void vic2_next_raster_at | ( | Environment * | _environment, |
| char * | _label, | ||
| char * | _positionlo, | ||
| char * | _positionhi ) |
VIC-II: emit code to wait for next raster irq at different position
This function outputs assembly code needed to wait for the next raster on a different position with a different code to execute. Meanwhile, the execution of the main code will resume where it left off.
| _environment | Current calling environment |
| _label | Label to jump to when vertical raster reach the value given |
| _positionlo | The vertical position to wait for (bits 7..0) |
| _positionhi | The vertical position to wait for (bit 8) |
| int vic2_palette_extract | ( | Environment * | _environment, |
| char * | _data, | ||
| int | _width, | ||
| int | _height, | ||
| int | _depth, | ||
| int | _flags, | ||
| RGBi * | _palette ) |
| void vic2_pget_color_vars | ( | Environment * | _environment, |
| char * | _x, | ||
| char * | _y, | ||
| char * | _result ) |
| void vic2_pset_int | ( | Environment * | _environment, |
| int | _x, | ||
| int | _y, | ||
| int * | _c ) |
| void vic2_pset_vars | ( | Environment * | _environment, |
| char * | _x, | ||
| char * | _y, | ||
| char * | _c ) |
| void vic2_put_image | ( | Environment * | _environment, |
| Resource * | _image, | ||
| char * | _x, | ||
| char * | _y, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| char * | _flags ) |
| void vic2_put_tile | ( | Environment * | _environment, |
| char * | _image, | ||
| char * | _x, | ||
| char * | _y ) |
| void vic2_put_tiles | ( | Environment * | _environment, |
| char * | _image, | ||
| char * | _x, | ||
| char * | _y, | ||
| char * | _w, | ||
| char * | _h ) |
| void vic2_raster_at | ( | Environment * | _environment, |
| char * | _label, | ||
| char * | _positionlo, | ||
| char * | _positionhi ) |
VIC-II: emit code to set raster irq
This function outputs assembly code needed to initialize a raster routine. In other words, asynchronously and in parallel with the execution of the main program, the routine starting from the label provided will be executed when the vertical brush on the screen reaches the value of _position. This function is particularly useful when the position is communicated is given as an integer.
| _environment | Current calling environment |
| _label | Label to jump to when vertical raster reach the value given |
| _positionlo | The vertical position to wait for (bits 7..0) |
| _positionhi | The vertical position to wait for (bit 8) |
| void vic2_screen | ( | Environment * | _environment, |
| char * | _x, | ||
| char * | _y, | ||
| char * | _c ) |
| void vic2_screen_columns | ( | Environment * | _environment, |
| char * | _columns ) |
| int vic2_screen_mode_enable | ( | Environment * | _environment, |
| ScreenMode * | _screen_mode ) |
| void vic2_screen_off | ( | Environment * | _environment | ) |
| void vic2_screen_on | ( | Environment * | _environment | ) |
| void vic2_screen_rows | ( | Environment * | _environment, |
| char * | _rows ) |
| void vic2_scroll | ( | Environment * | _environment, |
| int | _dx, | ||
| int | _dy ) |
| void vic2_scroll_text | ( | Environment * | _environment, |
| int | _direction, | ||
| int | _overlap ) |
| void vic2_slice_image | ( | Environment * | _environment, |
| char * | _image, | ||
| char * | _frame, | ||
| char * | _sequence, | ||
| int | _frame_size, | ||
| int | _frame_count, | ||
| char * | _destination ) |
| void vic2_sprite_at | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _x, | ||
| char * | _y ) |
| void vic2_sprite_color | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _color ) |
| void vic2_sprite_common_color | ( | Environment * | _environment, |
| int | _index, | ||
| int | _common_color ) |
VIC-II: emit code to change common sprite's color
This function can be used to issue code aimed at changing the common color of the sprites.
| _environment | Current calling environment |
| _index | Index of the background color |
| _common_color | Index of the color to use |
| void vic2_sprite_common_color_vars | ( | Environment * | _environment, |
| char * | _index, | ||
| char * | _common_color ) |
VIC-II: emit code to change common sprite's color
This function can be used to issue code aimed at changing the common color of the sprites.
| _environment | Current calling environment |
| _index | Index of the background color |
| _common_color | Index of the color to use |
| void vic2_sprite_compress_horizontal | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vic2_sprite_compress_vertical | ( | Environment * | _environment, |
| char * | _sprite ) |
| Variable * vic2_sprite_converter | ( | Environment * | _environment, |
| char * | _data, | ||
| int | _width, | ||
| int | _height, | ||
| int | _depth, | ||
| RGBi * | _color, | ||
| int | _flags, | ||
| int | _x_slot, | ||
| int | _y_slot ) |
| void vic2_sprite_data_from | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _address ) |
| void vic2_sprite_data_set | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _address ) |
| void vic2_sprite_disable | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vic2_sprite_duplicate | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _original ) |
| void vic2_sprite_enable | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vic2_sprite_expand_horizontal | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vic2_sprite_expand_vertical | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vic2_sprite_monocolor | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vic2_sprite_multicolor | ( | Environment * | _environment, |
| char * | _sprite ) |
| void vic2_sprite_priority | ( | Environment * | _environment, |
| char * | _sprite, | ||
| char * | _priority ) |
| void vic2_text | ( | Environment * | _environment, |
| char * | _text, | ||
| char * | _text_size, | ||
| int | _raw ) |
| void vic2_textmap_at | ( | Environment * | _environment, |
| char * | _address ) |
| void vic2_tile_at | ( | Environment * | _environment, |
| char * | _x, | ||
| char * | _y, | ||
| char * | _result ) |
| void vic2_tilemap_enable | ( | Environment * | _environment, |
| int | _width, | ||
| int | _height, | ||
| int | _colors, | ||
| int | _tile_width, | ||
| int | _tile_height ) |
| void vic2_tiles_at | ( | Environment * | _environment, |
| char * | _address ) |
| void vic2_tiles_get | ( | Environment * | _environment, |
| char * | _result ) |
| void vic2_use_tileset | ( | Environment * | _environment, |
| char * | _tileset ) |
| void vic2_vertical_scroll | ( | Environment * | _environment, |
| char * | _displacement ) |
| void vic2_wait_vbl | ( | Environment * | _environment, |
| char * | _raster_line ) |