Available on: all targets

BLIT IMAGE

The “BLITTING” is a data operation used in computer graphics in which several bitmaps are combined into one using a boolean (or mathematical) function. The operation involves at least two bitmaps: a “source” (or “foreground”) and a “destination” (or “background”), and other fields, called “masks” or something like that. The result may be written to a final bitmap, though often it replaces the “destination” field.

To draw, the BLIT IMAGE(S) command will be used. The syntax of this command will be identical to that of PUT IMAGE (therefore with management of images and sequences), with two main differences. The first is the ability to indicate multiple images (separated from each other by a comma) and the second is to be able to indicate which blitting operation you want to use.

SYNTAX

 BLIT IMAGE img1, img2, ... AT [x], [y] WITH blit
 BLIT IMAGE img1, img2, ... FRAME frame AT [x], [y] WITH blit
 BLIT IMAGE img1, img2, ... SEQUENCE seq FRAME frame AT [x], [y] WITH blit


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 BLIT IMAGE test AT 0, 0 WITH bop


Used in:

ABBREVIATION: Blt Im

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

BLIT IMAGE ↔ Blt Im

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
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