The “BLITTING” is a data operation used in computer graphics in which several bitmaps
are combined into one using a boolean (or mathematical) function. The operation involves
at least two bitmaps: a “source” (or “foreground”) and a “destination” (or “background”),
and other fields, called “masks” or something like that. The result may be written to a
final bitmap, though often it replaces the “destination” field.
To draw, the BLIT IMAGE(S) command will be used. The syntax of this command will be
identical to that of PUT IMAGE
(therefore with management of images and sequences),
with two main differences. The first is the ability to indicate multiple images
(separated from each other by a comma) and the second is to be able to indicate
which blitting operation you want to use.
BLIT IMAGE i1, i2, ... AT [x], [y] WITH b BLIT IMAGE i1, i2, ... FRAME frame AT [x], [y] WITH b BLIT IMAGE i1, i2, ... STRIP s FRAME f AT [x], [y] WITH b
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
BLIT IMAGE ↔ BltIm
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
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