Verify if a sprite has had a collision with another sprite. If the sprite has collided, the function will return TRUE. Otherwise, it will return FALSE.
= COLLISION(sprite)
x = COLLISION(1)
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
COLLISION ↔ Col
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
open an issue
BACK TO KEYWORDS