Available on: c128 c64 c64reu
See also: SHADES (constant) RGB

COLOR SPRITE

The COLOR SPRITE command allows you to redefine the (common) colors used by the graphics chipset for the sprites, where this is possible and/or they are available. "Redefinition" means assigning one of the possible colors to specific registers called "palette registers".

On some systems this is not possible at all, due to limitations of the chipset or the absence of registers or even of the sprites: for this reason, in such cases the command is ignored. On other systems this corresponds to the modification of specific registers, to which one of the available colors is assigned. On others it is possible to assign certain shades, which therefore go beyond the number of available colors.

Where it is possible to assign a shade, the value can range from 0 to the constant SHADES. However, it may be more practical to use the RGB function, which allows you to calculate the shade starting from the color components (red, green and blue).

SYNTAX

 COLOR SPRITE index TO color


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 COLOR SPRITE 1 TO YELLOW


ABBREVIATION: CrSpr

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

COLOR SPRITE ↔ CrSpr

Any problem?

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